We finally come back to our regular, bi-weekly Gloomhaven meetings. There is a chance we will be able to do it even more often, once things settle a bit. Anyhow, we are pretty much advanced in our story. The mysterious Voice was freed by us in #24 Echo Chamber scenario and we had a decision to make: to help the ancient creature or to try to cross its plans. As we were curious, we decided to do its bidding.

Our Gloomhaven Campaign in chronological order: 
#1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove, #59 Forgotten Grove, #60 Alchemy Lab, #22 Temple of Elements, Solo Scenarios, #81 Temple of Eclipse, #24 Echo Chamber, #15 Shrine of Strength, #33 Savvas Armory, #32 Decrepit Wood

Our Gloomhaven company composition did not changed – we have a very versatile team, with tank, two damage-dealers and a support:

  • me – playing level 8 Scoundrel
  • Kuba J – playing level 8 Soothsinger
  • Kuba G – playing level 8 Sunkeeper
  • Konrad – playing level 7 Mindthief

The scenario we were tasked to accomplish was a nasty trip to a dark, forgotten and haunted Decrepit Wood. Tons of Harrowers, Imps and other nasty creatures were awaiting us there.

The scenario took us as much as 4 hours, due to couple of reasons. First, we had four players. Secondly, playing on Very Hard means the monsters have tons of HP points. And last but not least, the Harrowers and Imps were – at least in the second room – healing themselves constantly.

We also developed a fantastic, inter-character combo. Konrad’s Mindthief jumping 7 hexes over enemies with Corrupting Embrace (using boots) and then my Scoundrel utilizing his Stiletto Storm (enhanced by Crippling Poison). With properly enhanced deck, Scoundrel managed to easily score 25-30 damage points in such an attack. Note, both move and attack are no-lost cards so we were able to repeat it!

Yet once more we beat Very Hard difficulty. Was not easy, some members were exhausted but we succeed in the end. And also assisted Voice who gave us a great reward – path to scenario #40!