Our Gloomhaven group composition change recently – and it was a groundbreaking change. Within 4 scenarios we had 3 retirements (out of 3 characters we were leading so in essence everybody changed the hero!): Tinkerer, Doomstalker and Spellweaver. Now each of us is playing with completely new character and – surprise, surprise – we invited a new, 4th colleague – Konrad – to our world of Gloomhaven! So it is a new experience for all of us now – like starting a new game…
- me – playing level 6 Scoundrel (previously Doomstalker)
- Kuba J – playing level 5 Soothsinger (previously Spellweaver)
- Kuba G – playing level 5 Sunkeeper (previously Tinkerer)
- Konrad – for the first time playing level 5 Mindthief
Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove, #59 Forgotten Grove, #60 Alchemy Lab, #22 Temple of Elements
As for our initial adventure in that new team composition we have chosen one of the more demanding adventures:
As usually, we play on hard difficulty level. We were very curious how would it go with new characters and new players. Let us see in below photo-session report!












a difficult scenario. we were lucky that the cultists didn’t summon bones, if they did, we would probably loose. Sunkeeper doesn’t have many moves , but was forced to follow Scoundrel everywhere, to make his attacks stronger. Travel between rooms was exhausting for him. During the entire scenario Sunkeeper didn’t even cross the middle line(if we divivded map in half), he focused on the left only. Konrad struggled with his Mindthief. It’s a complicated character/class and as pure noob Konrad learned the hard way that he must think ahead his movement and attack actions, how and when to debuff monsters, and not to burn movement cards too soon. He did survive and placed the final blow on the last altar, so he played the hard level well enough, despite lack of experience. Now about my new character – the Soothsinger / Music Note/ Bard before playing it for the first time with guys i passed the Solo Scenario (lost my first at very hard lvl – i was unable to pass the 2nd room)at lvl hard(monsters at lvl 4, my allies lvl 2 and myself lvl 5), required little luck, lost few allies in the process (3rd room), but completed the objective. Now i had equipment/weapon. In a city event our team gained a very funny item, maybe destined for our Mindthief, but as my character may have an awesome battle deck, we’ve decided i’ll take it. Won’t spoil much be telling the name and abilities, but will describe it – an “armor”, maybe not suitable for a fancy musisian, but let say i’m so famous that to get rid off crowds and help the team i need to be incognito and that “armor” enables that. It’s very practical when combined with my solo scenario item and switching songs while near opponents ;). Most time in the game i focused on singing and helping guys, but few times tried to attack (i love my +4 modifier). Last turn was so fun, i moved and attacked the altar, but it weant wrong, picked my -2 (didn’t have enough perks to get ridd of it), so i started to sing. Thanks to item from the solo scenario at the end of my performance i took my lute and hit the altar with it – now i picked the +4 modifier making it single 6 attack. Being so close to atlar made me a target for Earth elementals, and thanks to their move towards me the Mindtief could find way to altar to place the final destructive blow. Really fun scenario, but very hard . Many things could lead to our death – first the cultists summoning skeletons, then we could open wrong rooms to begin with (if we picked fire demons- we would get toasted, none of us has piercing abilites and wound/poison is not efficient enough against monsters with powerfull shields and many HP), we could pick cancel hits in the final round, i belive there wouldn’t be another one(both me and Mindthief were exhausted, or maybe with 1 turn left). Luckilly we passed that, our Mindthief learned a lot – we allow him doing some changes – game must be fun, not a struggle to do anything 😉
LikeLiked by 1 person
From what I can see, we were very lucky. 🙂
LikeLiked by 1 person
Enjoy the follow up reports. 👍
LikeLiked by 1 person