Our Gloomhaven adventure – after long break due to Covid lockdown – is slowly coming back on track. We played for the first time since 5 months recently and now decided to continue – the joy is great and we progress with our story to the inevitable end with each scenario. We feel we are not so far away now…
Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove, #59 Forgotten Grove, #60 Alchemy Lab, #22 Temple of Elements, Solo Scenarios, #81 Temple of Eclipse, #24 Echo Chamber, #15 Shrine of Strength, #33 Savvas Armory
Our last game proved that the set-up of our company is nearly perfect. Indeed, we do not have classic range damage dealer nor classic healer. Still, composition of a super tank (Sunkeeper), great support (Soothsinger) and two fast damage dealers using often invisibility (Scoundrel and Mindthief) seems to be flexible enough to cope even with the Very Hard difficulty scenarios.
Our Gloomhaven company:
- me – playing level 7 Scoundrel
- Kuba J – playing level 7 Soothsinger
- Kuba G – playing level 7 Sunkeeper
- Konrad – playing level 6 Mindthief
With that in mind we decided to come back to the Dragon (sorry! large Drake!) whom we meet during the Icecrag Acent. We debated whether to assist or attack him, but in the end we decided the creature is too like-able to get rid of him immediately.
That meant we will again face Savvas – nasty creatures who spawn daemons. But they tricked our familiar Dragon and we need to punish them, don’t we?
Another very, very difficult scenario – not only due to the number of monsters but also the length of it – we played almost 4 hours which is our new record. At one point, when our escape route was blocked by 5 enemies it was looking grim, but our expertly equipped and skilled company managed to ram through the enemies and reach the exit.
So we assisted the Drake but it seems this is not the end of the story… To be continued!