Our Gloomhaven adventure – after long break due to Covid lockdown – is slowly coming back on track. We played for the first time since 5 months recently and now decided to continue – the joy is great and we progress with our story to the inevitable end with each scenario. We feel we are not so far away now…
Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove, #59 Forgotten Grove, #60 Alchemy Lab, #22 Temple of Elements, Solo Scenarios, #81 Temple of Eclipse, #24 Echo Chamber, #15 Shrine of Strength, #33 Savvas Armory
Our last game proved that the set-up of our company is nearly perfect. Indeed, we do not have classic range damage dealer nor classic healer. Still, composition of a super tank (Sunkeeper), great support (Soothsinger) and two fast damage dealers using often invisibility (Scoundrel and Mindthief) seems to be flexible enough to cope even with the Very Hard difficulty scenarios.
Our Gloomhaven company:
- me – playing level 7 Scoundrel
- Kuba J – playing level 7 Soothsinger
- Kuba G – playing level 7 Sunkeeper
- Konrad – playing level 6 Mindthief
With that in mind we decided to come back to the Dragon (sorry! large Drake!) whom we meet during the Icecrag Acent. We debated whether to assist or attack him, but in the end we decided the creature is too like-able to get rid of him immediately.

That meant we will again face Savvas – nasty creatures who spawn daemons. But they tricked our familiar Dragon and we need to punish them, don’t we?
The scenario looks surprisingly easy – three rooms. But when you read the adventure goal – loot all treasure and escape – you realize it can be really long… We have “only” two types enemies… Ice and Lava Savvas. But each of them is capable of summoning very nasty daemons! When we deal with the doors to the first room we encounter four of them. They not only have powerful attack, summon capabilities but also a lot of health. But here comes our abilities to de-buff – tons of wounds, muddle, poison, often stun or disarm. And we are very lucky that before they can summon anybody, they are cold dead. The second room is not easier, as this time the fortune leaves us… …bringing two Fire Daemons immediately! Ugh, rough beginning. But again, we excel in de-buffing which significantly helps us to get rid of Savvases. My super-poison card, although a lost, is very helpful this time, bringing +3 to each of my attacks. Last room, finally! But not only we need to get through three enemies, loot all treasures… …but also get back while new enemies are starting to pour thorough the doors. So we managed to get rid of enemies in last room, but the ones blocking the entrance are multiplying fast (summons). When we see 5 of them blocking the doors the situation starts to deteriorate seriously. Our tank does not have a jump… But other have and we simply make a path for everybody killing some of the daemons. Kuba J (Soothsinger) beats all the records as far as experience is concerned. I think he got 28 EXP, most for his songs as we had very long scenario. In the end, we manage to reach the entrance. I did it with my last two cards, Kuba also gets exhausted, but other’s play for experience. It almost ends in disaster – do not farm too much! – but in the end we finish successfully. That was close…
Another very, very difficult scenario – not only due to the number of monsters but also the length of it – we played almost 4 hours which is our new record. At one point, when our escape route was blocked by 5 enemies it was looking grim, but our expertly equipped and skilled company managed to ram through the enemies and reach the exit.
So we assisted the Drake but it seems this is not the end of the story… To be continued!
It was really fun to be Soothesinger/Music Note in such scenario. The provoking roar(non loss stun up to 3 in a trianagle formation) and Disorienting Dirge (bless all allies curse all enemies in range 3, quickly used all bless and curse decks) used so many times that some monsters couldn’t even hit any of us even once. Biggest trouble were the Fire Demons with their heavy shields and ranged retaliate, but luckilly we’ve met just 3 of them. At the end really fun was the way i secured(i was faster than Sunkeeper who had plan for himself, but at the end didn’t need to use his actions) free passage next to the summoned earth demons. 2x in a row i stuned both Earth Demons . They could have been nasty in that situation as if they attacked they would immobilize our slowest friend (the Sunkeeper, without jump). Once immobilized he would probably exhaust before escaping. To make Sunkeeper’s life easier twice in a row i stuned demons with my provoking roar(did a short rest to recoever card ), after their 2nd round one got killed, and the 3rd turn i used move 3 +attack range 3 and picked a stun modifier(often not recommended, other perks are better, but i just love to stun) again on the poor Earth Demon, 3 turns under stun in a row for that monster, such a bad luck . Memorable moment was also my hit against the elite Savvas in the treasury – hit 4 with additional push 3 – perfectly used to push monster through 2 traps for extra 12 damage, and 17 total for poor, weak bard 😉 Had bad feelings, but we’re playing smart and with little dose of luck 😉
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Our party is confused as to where to go from here? You get party achievements but no real end to the story?
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I can tell you this. That scenario mentions scenario #40 but do not unlock it. You actually need to get to #40 from other story line but to unlock #40 you need achievement from #33. Tons of decisions which in the end will have consequences. Do not worry!
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