Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove
As it occurred, my wife went for a business trip so I had two evenings in a row to play Gloomhaven! This time we planned to further check the strange cult and elemental powers accompanying it – instead of fighting with Jekserah or assisting her.
Our set-up this time was following at the beginning of the scenario:
- me – playing Brute – currenlty level 3
- Kuba J – playing Spellweaver – currenlty level 3
- Kuba G – playing Tinkerer – currenlty level 2
And the scenario:
Pretty straightforward goal – so let us begin!
Again, we played one level above then suggested in the book (Level 3 not Level 2),. That was tense, close to defeat but still doable. In the next scenario we tried normal level, but that – as you will see – was not such a great fun…
Our Gloomhaven Campaign: Scenario#1 => Scenario#2 => Scenario#3 => Scenario#69 => Scenario#4 => Scenario#5 => Scenario#93 => Scenario#10 => Scenario#21
i think it was the last scenario before me(Spellweaver) buying the piercing bow, so till now every shielded enemy seemed annoying or even difficult (even simple bones/skeletons with just 1 shield), because only our Brute had piercing skills. Rough start with us disarmed and 5 opponents in the room, then not easy room with ice elementals, thanks to move /jump and invisibility cloak i managed to survive there, but burning cards early was risky, in the last room i think 2 of us were on the verge of exhaustion. Luckilly we’ve earned money do do some purchases and i finally could get the piercing bow. We feel more and more confident each game, we have the action team – Tinkerer and Brute play more together . Tinkerer is really helpful , allows to recover brute’s discarded and lost cards, or heal our tanker, but also has some nasty attak cards. I’m rather separate trying to attack off from distance, usually don’t do much damage, as single attacks(which don’t burn cards) are usually quite weak, but i can try to finish off wounded targets, but when necessery i can use my 2 AOE attacks hitting up to 3-4 target and be more dangerous. After mission i finally added the piercing bow to my eagle eye googles and minor power potion, can’t wait to use them in one turn to use the combo, you will see results in the next scenarios .
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