Our Gloomhaven Campaign in chronological order: 
#1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove

As it occurred, my wife went for a business trip so I had two evenings in a row to play Gloomhaven! This time we planned to further check the strange cult and elemental powers accompanying it – instead of fighting with Jekserah or assisting her.

Our set-up this time was following at the beginning of the scenario:

    • me – playing Brute – currenlty level 3
    • Kuba J – playing Spellweaver – currenlty level 3
    • Kuba G – playing Tinkerer – currenlty level 2

And the scenario:

Gloom_#5_01

Pretty straightforward goal – so let us begin!

Gloom_#5_02
The scenario beginning finds us in disarmed state. Well, not the best start but at least gives us clear idea what to do in first turn – push and pull in order to activate four traps around doors.
Gloom_#5_03
It takes a while but in the end first room is cleaned. We learned from previous scenario and did not allowed Cultists to summon Living Bones. Now we had a dilemma – we have two equidistant rooms and after clearing one, we would need to move back all the way back. Good card planing will be needed…
Gloom_#5_04
So we went for the room to the right, full of Ice Demons and Living bones. Again, some time spent here and… we are getting thin on cards but we still need to run back to the room on left.
Gloom_#5_05
At least here we can start burning our cards. My Brute and Jakub’s G Tinkerer managed to create a really good combo – I am using “Kill instantly normal enemy”, he recovers it back from lost, and then I kill again. Especially efficient against high shield Fire demons…

Again, we played one level above then suggested in the book (Level 3 not Level 2),. That was tense, close to defeat but still doable. In the next scenario we tried normal level, but that – as you will see – was not such a great fun…


Our Gloomhaven Campaign:
Scenario#1 => Scenario#2 => Scenario#3 => Scenario#69 => Scenario#4 
=> Scenario#5 => Scenario#93 => Scenario#10 => Scenario#21