Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove
Ok, so we had escorted Hail to magic altar and edges of the Rift in last scenario – despite her being really uncooperative – and now we will focus on incantation to close the rift (well, which was already closed by killing the Daemon but the rules does not forbid to complete that scenario still). That will not be easy but before this, good news! After last scenario, Kuba’s J Tinkerer progressed with level. Kuba had a real great cards to choose form and finally focused on Disintegration Beam – a real beauty killing tons of enemies when use din appropriate way (disregarding shields!):
So, before starting Scenario #27 we had team in following composition – a rare equilibrium:
- me – playing Brute – currently level 5
- Kuba J – playing Spellweaver – currently level 5
- Kuba G – playing Tinkerer – just acquired level 5
Now, let us jump to the scenario itself. A side-note: this will not be pictures-intense session report. Well, the main reason is that this is pretty small scenario. Not easy, not short, but small. How many rooms do you think you need for Gloomhaven session? Let us see!
This was another interesting, innovative and exceptional scenario which gave us respite from “kill everything you see” encounters. Now the plan is to come back to main plot – we will face Jakserah…
Our Gloomhaven Campaign: Scenario#1 => Scenario#2 => Scenario#3 => Scenario#69 => Scenario#4 Scenario#5 => Scenario#93 => Scenario#10 => Scenario#21 => Scenario#14 => Scenario#19 => Scenario#27
good thing was that there were only 10 rounds, so we could use and burn cards and deal more damage quicker. I could use my disintegration beam twice and killed 2 shielded enemies, skill i would rather not use too often as it’s burner one. Protecting Hail was relatively easy, as with her low initiative we could take hits instead of her. I could use frost armor and not receive damage at all from 2 sources, basically 2 rounds, or we had summons to attract hits. With Tinkerer we rather stayed in the middle , close to Hail and tried range attacks, Tinkerer could also heal , Brute was running around board like creazy(i think got debuffed once or twice and had been stopped for some rounds) , as usually. Very useful for such scenarios is to have lot of debuffs for enemies, there were 3-4 monsters around us each turn, with debuffs they could be contained (we all love stun-locks) . Without our stuns, muddles, wounds, that would be much more difficult.
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How did you used disintegration beam twice? It’s a lost card and I don’t recall tinkerer to be able to recover lost cards for himself.
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I would need to check with my olleagues how they did it 🙂
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sorry, my mistake with the disruptor beam – i ment my new card Spirit of Doom(Michal onlty posted new card for Tinkerer, didn’t show my card) that can insta-kill – yes it’s a burner too, but as Spelweaver i have reviving ether so i can use such card twice.
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There are some characters that can allow an ally to recover one lost card.
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