One of the most difficult and demanding scenarios finally behind us. That was a really masterfully planed – from tactical level – adventure. Spellweaver and his Inferno was wreaking havoc, Doomstalker reached his damage-dealing heights, killing many units outright and Sun was taking some bruised instead of more brittle companions – a perfect tank. All this in:


Our Gloomhaven Campaign in chronological order: 
#1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove

Our company again changed the composition once the Tinkerer retired:

  • me – playing Doomstalker – currently level 8
  • Kuba J – playing Spellweaver – achieved top level 9
  • Kuba G – playing Sunkeeper – achieved top level 4

Would such team manage to beat one of most complicated and difficult scenarios in whole Gloomhaven world? Let is see! Now time for brief photo-report. Enjoy!

Three connected rooms creating one large area; 3 trees – 24 HP each – spawning the monsters. Well, hard nut to crack. but wait… what is this? Fire from the skies? Yes, this is INFERNO! (click to enlarge)
If you have 14 attacks to play – with advantage – then you use up almost all of your battle deck! (click to enlarge)
Time for some clean-up – Doomstalker enters, with his multi-direction attack and bomb (click to enlarge)
Now we need to get to the trees and destroy them – Doomstalker goes right, Sun and Spellweaver to the left. Oozes start to multiply themselves (click to enlarge)
When there was one, four stands now! Oozes are a nuisance but Doom – fast character with proper usage of Invisible – manages to dance around them and get past the monster to kill the tree (click to enlarge)
Where monsters were roaming a silence is now. Groove is empty, not a single living thing left…(click to enlarge)

Thanks to proper tactics, that was not so difficult scenario although multiplication of Oozes really annoyed us. What was important and crucial for further adventures, were fact that by killing appropriate number of Forest Imps KubaJ (Spellweaver) achieved part of his personal goal. The second part will be playing two scenarios in sequence in order to achieve well-deserved retirement.