After previous session – playing twice, unsuccessfully #28 Outer Ritual Chamber – the mood in the team was bad and morale pretty low. We faced a wall which with current team and development level we were simply no able to crack. So what would be the better way of changing it then playing some easy scenarios from the pool of extra ones? (i.e. with number higher then #50).
Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove
Now, as for the scenarios to be played, do you remember our meeting with Prime Demon?

As it happened, killing that big boss gave one city event which in turn unlocked a two-scenario mini-campaign – #94 Vermling Next and #95 Payment Due:
That sounded like a perfect balsam for our hearts and so our company chosen to try them. Just a short reminder, we were playing in following set-up:
- me – playing Doomstalker – currently level 3
- Kuba J – playing Spellweaver – currently level 7
- Kuba G – playing Tinkerer – just acquired level 7
So let us see how it went and what surprises met us. Of course, instead o “piece of cake” gameplay, we actually faced one of the most difficult and mind-blowing scenarios – but more on this in a moment.
#94 Vermling Nest







All in all that was fun scenario – not a challenge at all for us but good to set high spirits. As it was more or less early in the evening we decided to play second, linked scenario (i.e. we did not have to come back to the city). We hoped for similar easy walk… Never in our Gloomhaven campaign we were more wrong then this time.
#95 Payment Due




Wow, that was an evening we will remember for long. Those two scenarios are great fun, first being quite easy, second – definitely one of greatest challenges we had. More to come – we will for sure continue!
that was a good idea to play 2 scenarios in one evening to recover morale we’ve lost the last time. As i’ve been setting up scenarios , i expected the 2nd one to be way more challenging that guys thought. 1st one was nothing special, with proper use of AOE attacks and debuffs we used it mainly as source of cash, poor vermlings, hounds and a bear were no challenge to our skilled team. Due to lack of time we’ve decided to place traps and obstacles from the beginning of the 2nd scenario, so we knew what to expect before we opened doors. If we left them unknown, we would possibly loose, as we would’t split team properly and wouldn’t scan both rooms at the same time. Each round wasted for finding “keyes” incresed the difficulty of this scenario. Luckily, with perfect execution(we’ve been discussing strategy a lot, we had to plan at least 4 rounds ahead) of our tasks and bit of luck we’ve gathered all “keyes” within just 3-4 rounds, quick enough to rescue my character from incoming monsters. The whole 2nd scenario i ended up with just 1 exp , my job was to loot “keyes” and try to slow down monsters so my colleagues could explore 2nd room and return to fight the boss. Final room was a piece of cake, we saved our best attacks and “boss” had no chance to do anything. One turn we opened his room , and in the next he was dead before his move , even i didn’t have the opportunity to hit him ( when i checked my deck after we finished it appeared i had a blessing- and would be able to deal 14 damage, plus a bit to another creature if there was one), so instead attacking i just looted the place and gained a very decent amount of money(6 coins in one move if i remember well). Now we have to think where to go next, Returning to the cultits is not very likely, with current team setup, and other scenarios don’t have much story behind(at least i don’t remember anything significant), so we have no priorities set, yet.
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