Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove
After short break, we returned to our Gloomhaven campaign. Just to remind everybody, we play in following set-up:
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- me – playing Brute – currenlty level 3
- Kuba J – playing Spellweaver – currenlty level 2
- Kuba G – playing Tinkerer – currenlty level 2
As per the rules we shoudl use Level 2 scenario, but we miscalculated and played on Level 3. Well, that was really fun but a very, very challenging one 🙂 Let us have a quick look into:
And below some details what happened:





I admit – that was so far most difficult, crazy and demanding scenario we played. But we all agree level of difficulty suits us so we will be experimenting with +1 level!
Our Gloomhaven Campaign: Scenario#1 => Scenario#2 => Scenario#3 => Scenario#69 => Scenario#4 => Scenario#5 => Scenario#93 => Scenario#10 => Scenario#21
This scenario proved, that we’re well built team. Despite cheating ourselves with opponent lvls and having the worst start we could imagine(2 first rounds in 2nd room ended up with 3 culstis summoning the skeletons, in 2 turns 6 extra opponents we must kill, )! I even thought for a while we should restart scenario(after seeing 2nd room with 11-12 enemies left to kill) and try again when it’s still early. Yes i rushed maybe early, and my colleagues kept expostulating (Polish wypominali) me stupid move and that i shouldn’t enter room when there is no support, but after all i belive that if i waited the reusult could have been worse. If i entered one turn later, i would have just one, instead 2 turns of attacks, and would have to rest in the middle of room around 10-12 hostiles(if we entered room later maybe we would kill one cultist before the 2nd turn, so instead 6 skeletons we would have 4-5, not a huge difference). My attack was bit crazy, but rushing there later would mean having just one round of attacks before long rest and i don’t think colleauges would survive there(we all were close to death at some point). Other issue is that my presence in 2nd room as an obstacle created some room for action, as opponents didn’t block the doors too much and it didn’t allow archers to do much damage to us. Despite unlucky 1stand 2nd room we did a really good work in later 2 rooms, earth golem got insta-killed, 2nd was firstly disarmed, in second round got stunned and the next round died and we could move to the next room, I really like spellweavers 8 move +jump card allows quick transfer and taking perfect spot for later attacks. Almost exhausted, but we did it again, despite all odds 🙂
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