Our Gloomhaven Campaign in chronological order: #1 Black Barrow, #2 Barrow Lair, #3 Inox Encampment, #69 Well of the Unfortunate, #4 Crypt of the Damned, #5 Ruinous Crypt, #93 Sunken Vessel, #10 Plane of Elemental Power, #21 Infernal Throne, #14 Frozen Hollow, #19 Forgotten Crypt, #27 Ruinous Rift, #8 Gloomhaven Warehouse, #7 Vibrant Grotto, #20 Necromancer's Sanctum, #6 Decaying Crypt, #28 Outer Ritual Chamber, #94 Vermling Nest, #95 Payment Due, #13 Temple of the Seer, #16 Mountain Pass, #43 Drake's Nest, #18 Abandoned Sewers, #25 Icecrag Asent, #28 Outer Ritual Chamber (#3), #29 Sanctuary of Gloom, #55 Foggy Thicket, #56 Bandit's Wood, #72 Ozing Grove
So, yes, it has come to this. We are playing No 1 of Boargamegeek – Gloomhaven. The temptation was too much, the deal to get the game at the right price – only more irresistible.
The game is simply overwhelming – the largest box I have ever seen for boardgame with weight of 10 kg. In this almost 100 scenarios which need form 75 hours (2 players) to 150 hours (4 players) to play all. The campaign mode, leveling-up of your character, unexpected twists and turns and that feeling “well, we are just finishing, just one more scenario please…”.
As I played only one scenario I am not even trying to write a full review – but I would like to share initial experiences and show you how did it go for us in our first scenario – and also some thoughts how we feel about game after that initial encounter.
Finally, after some discussions, we ended up playing with three characters in following set-up:
- me – playing Brute
- Kuba J – playing Spellweaver
- Kuba G – playing Tinkerer
Is it optimal races compositions? I do not know. Would I read long “who to”, “walk-through”, “best strategy” articles. Maybe some day. The idea was to look at the possibilities and have combination of front-line character (me, Brute), decent range-attack damage dealer (Kuba J, Spellweaver) and support (Kuba G – Tinkerer). Did it play well? Oh yes!
So we started from City event – which was kind of amusing decision what to do with “Lurkers” – I will not share the conclusion, but we had more laugh then terror here.

Then there was a Road event and last but not least – the scenario itself. The beginning of scenario book is pretty simple and straightforward – everybody has to eat. Even mercenaries. So we were sent for a mission to recover some documents from unspecified thug. Easy, straightforward, brutal mission. SO we started.
The first scenario composes from 3 rooms – you do not see enemies in the room until you enter it. The first one was pretty densely packed up with cut-throats – but we dealt with them reasonably well:
It was definitely more difficult in second room, where we had Elite bandit and elite archer – we had to summon two creatures to allow us get through this and spent some turns (each equals one action card less in our hand) before we cleared it up.
The really interesting things started in last room – Living Bones. Yeas, it seems that our theft was not so ordinary one and managed to get support of unholy supporters! Their defense position was really well placed and only thanks to range attacks of Spell-weaver and my Brute-charge we managed to get through them.
So a victory in first scenario. I finished with 13 XP/2 gold, Kuba J (Spellweaver) with 9 XP/ 4 gold and Kuba G (Tinkerer) with 11 XP/6 gold. All in all quite fun and interesting introductory scenario!
Some thoughts
The game is really well-produced with decent quality of components and compelling story. There is element of leveling up and developing characters (still in front of us 🙂 ). We still do not know our characters well, but already have some ideas on combos to be used. There were difficult moments (I had health drooping to 2 HP two times) but in the end we managed to loot like half of coins and what is most important – the chest! Next scenario awaits!
Our Gloomhaven Campaign: Scenario#1 => Scenario#2 => Scenario#3 => Scenario#69 => Scenario#4 => Scenario#5 => Scenario#93 => Scenario#10 => Scenario#21
here the Spellweaver – yeah , a good game, start was bit slow to learn cards and prepare actions, but that can be improved. I thought i’ll have more support / healer and it appears my character is a glass cannon( just 6 health if i remember compared to 12 or 15 HP of the Brute), and few good AOE spells(weaker against single targets). I thought i’m s.. when i saw i have just 8 cards and other guys 10-14. Even with misunderstanding of the most important card in my deck(allowing recovery of cards – i’ve misunderstood it – or rather didn’t belive it’s that powerful, and i thought lost means discard )i did a decent job, used my last 2 cards to clear the last room(could have taken out 3 /4 targets, but Michal stole one of my kills), but most of a time i had trouble to get into range with enemies or allies to heal them (now knowing this i can try setting up a bit different deck). I don’t like the looting system, after we pass scenario(kill the last enem) i think all unclaimed loot should be split evenly(all earlier loot to the person who looted it). Before the next scenario we can regroup and pick new cards, so why can’t we loot the location we’ve cleared? I think our 3 man squad is well picked, tank, healer, and potentially damage dealer(with little healing), Also assigning exp based on cards, i think it would be nice if final blows/killing targets gave extra exp, especially for elites. Me and my summoned mystic ally took out few targets and i would earn more exp .
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Wow Guys, just found your review in the bgg group on Facebook. U re playing the semi finale and I m reading the first scenario. I like your style and I look forward to the rest of your gading review. Have a nice evening
Bert
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Hi Bert! I hope you would like our epic tale! Soon I will do statistical summary of our over 50 scenarios – so even more information could be presented!
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