When going on adventure, the goal is not to just wander around but experience some interesting challenges and visit new places. One of culminating moments of our Frosthaven travels is when we encounter so called BOSSEs! Those usually special, one of the type creatures, have some special abilities, tons of Hit Points and can be very mean. Do you remember when we had to defeat Gloom in Gloomhaven? That is what I am talking about!
Let us also have a brief look into the past and some of the Boss-Scenarios we experienced in Frosthaven:
- Snowdancer and Frozen Fist – that was very early in the campaign and most of the Frosthaven players know this battle where you need to take side of IceSpeaker or SnowSpeaker. Depending on it, a character will be unlocked.
- Frozen Corps – that was adventure with mini boss and our first encounter with “resurrected”, zombie-like Algoxes.
- Prince of Frost – a scenario to be remembered for long. We approached it twice – after the first failure and sever beating we were avoiding it for longer time. Then the time for retribution came!
- Living Doom – here we again face kind of a medium-complexity boss where properly balanced team could easily tackle.
- Frozen Fist – final scenarios of Algox campaign were epic. Here we actually had to avoid Frozen Fist rather then kill it. It was under the chaotic influence, which once broken, allowed him to join our company!
Do you know why I wrote all of this? Of course, today we again faced a BOSS!
Our Frosthaven Campaign in scenario order:
#1 Town in Flames
#2 Algox Scouting
#4 Heart of Ice
#5 Frozen Crypt
#7 Edge of the World
#8 Crystal Trench
#9 Glowing Catacombs
#10 Crystal Enclosure
#13 Frozen Fjord
#14 Jagged Shoals
#15 Ancient Spire
#16 Derelict Elevator
Some interesting materials about Frosthaven World: Frosthaven – first look – starting characters (1/2) Frosthaven – first look – starting characters (2/2) Frosthaven – monsters' analysis & strategies – Lurkers Frosthaven – monsters' analysis & strategies – Unfettered
Before going into session report, as always brief overview of our current team composition. This is very versatile team and we really had no hesitation to face boss with that squad:
- Frozen Fist – level 4 (me) – a guy with pretty unusual mechanics (losing health to recover cards), proves to be a decent damage dealer while also can soak up some damage.
- Infuser – level 4 (Kuba J) – crazy mechanics with infusion, possibility to send swords as summons, strong attacks with decent health. Another damage dealer capable of taking some beating.
- Snowdancer – level 4 (Kuba G) – crowd control and manipulation master, creates a lot of hazardous terrain and then pulls or pushes monsters. Especially useful in open terrain scenario. Like the one below 🙂
- Drifter – level 3 (Adam) – That super versatile character, who can heal, attack, take the beating and is no dependent on elements is a strong addition to our team.
Scenario Specifics
Below we analyze scenario, its set-up, win conditions and complexity levels:
We have two dots as complication level, but one would be sufficient. The task is simple – kill the boss and avoid his super nasty Special 1 (which burns the character’s cards). In the meantime avoid his minions which will be spawning every even round and in the end – can overwhelm you. What could be more prosaic, straightforward and direct? And give so much satisfaction when successfully accomplished!
PS. As always, feel free to click on below images for full details.
Session Report







Summary
It always give us a great joy to crush the Boss-type of enemy. Especially, if we are able to devise sound tactical plan and then execute it. Just as it was here – only one of the Seeker of the Abyss companions was killed by us – 80-90% of all damage went straight at main threat. But let us be honest – one, maximum two more turns and almost everybody would be dead in our company. But that is what you call a good timing 🙂
More reports to come!



Great use of hazardous terrain – makes scenarios like this much easier. most of enemies are channelled far away and ranged units often couldn’t reach us, once they started to hit us often, the game was over. My Infuser, and Sniwfist also had some push actions so the enemy boss has been bouncing through 2-3 hazardous terrain almost every round after the path has been constructed, accumulated for quite a chunk of its total damage received. poor Drifter was alone on one side of a map, but that helped us to focus fire on a boss, not disturbed by other enemies. Boss wasn’t very mobile and could be immobilzed, so we easily avoided its attacks . Good scenario, fine result, but sadly no loot 🙂
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