Recently our Frosthaven adventures brought a lot of significant developments or particularly impactful changes. We just finished the whole Algox sub-campaign (see scenario #55 Change of Heart) and today our well-proven team composition will undergo a major shift.
Campaign-wise we come back to Lurkers path, where we have possibility to meet those strange creatures form the see. There were couple of scenarios which etched in our memory – a super difficult boss fight (#21 Realm of Endless Frost) or one of the worst adventures in whole game, in wrong circumstances unwinnable (#14 Jagged Shoals). The we shall play does not seem to be easy either.
So without further delay, let us continue!
Our Frosthaven Campaign in scenario order:
#1 Town in Flames
#2 Algox Scouting
#4 Heart of Ice
#5 Frozen Crypt
#7 Edge of the World
#8 Crystal Trench
#9 Glowing Catacombs
#10 Crystal Enclosure
#13 Frozen Fjord
Some interesting materials about Frosthaven World: Frosthaven – first look – starting characters (1/2) Frosthaven – first look – starting characters (2/2) Frosthaven – monsters' analysis & strategies – Lurkers Frosthaven – monsters' analysis & strategies – Unfettered
Let us have a look at our fantastic company. We look at this composition for the last time – as we shall see below, two out of three guys will go for a well-deserved retirement after this adventure.
- Deathwalker – level 9 (me) – Damage Dealer.
- Trapper – level 7 (Kuba J) – will gain level 8 after scenario; our main support and crowd control character.
- Coral – level 7 (Kuba G) – will also gain level 8 after the adventure; our main tank.
We really have fun playing with such a group and we shall miss it!
Scenario Specifics
Let us now analyze scenario, its set-up, win conditions and complexity levels:
Easy scenario complexity-wise which does not mean easy to win. As we shall see, the map is huge, with many rooms and initial enemies – the range Deep Terrors – were really at first glance an unbeatable enemy. But you know us, we will always find a way. And we just have to loot all 5 treasure tokens, does not need to kill everybody (what a novelty 🙂 )
PS. As always, feel free to click on below images for full details.
Session Report
Summary
When your character retires and you start to play a new one, a lot changes in how you perceive Gloomhaven / Frosthaven sessions. This is the mechanism to put fresh air into the game which would otherwise stale and become repetitive.
If you retire two thirds of your team, plus the last character will also rest soon, than you not only are getting a new experience but your whole team will play completely different. Such transitions are fun with exploring new possibilities and nightmare to adjust to the new realities, while taking beating in the process. But hey, one who does not err will not develop! So let us see – already from next scenario – what two new companions will join our team!
I was very affraid of that scenario, delayed it as long as i could. There were many ranged units at start that would be able to attack us, and wouldn’t need to move a lot, to enter my traps. Bad idea to play against them without ranged attacks or tons of HP. Deathwalker and Crashing Tide had no problem with their side, both are strong and easil handled melee enemies(way fewer ranged assholes than on my side), after they cleared the 2nd room Michal could help in my efforts. My poor trapper, who is no tank at all, was left behind and forced to deal against numerous ranged enemies, that wouldn’t move into traps(since i was in their range). I did a little mistake in one turn, in which i decided to get rid off two turrets/deep terrors instead multiplying oozes . I hoped i’ll move out of ozze’s range and they’ll start entering my traps to catch me, or they’ll multiply again which would reduce their health, but unluckilly i got immobilized by the last deep terror and the next turn all oozes had an action to attack me. If there were just 3 of them i would be fine, but the 4th hit forced me to burn 2 discarded cards to avoid damage – huge loss for a character with just 9 carts at start. After that and rest i’ve managed to get rid off oozes all by myself, Michal took out the final Deep Terror and i was set to enter the final room. In the final room i had no jump cards and situation seemed bad, but it appeared i still had cards with push and loot, so i managed to grab the treasury tile in my final turn before exhaustion. To sum up, not too complex, but quite difficult due to unpleasant variety of enemies – we had a quite a busy evening with it. We’re little scared about future – loosing great tank and killer and leaving my poor trapper as the “strongest” will be “interesting”, surely another wins won’t come to us that easily as in the recent games.
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