Recently our Frosthaven adventures brought a lot of significant developments or particularly impactful changes. We just finished the whole Algox sub-campaign (see scenario #55 Change of Heart) and today our well-proven team composition will undergo a major shift.

Campaign-wise we come back to Lurkers path, where we have possibility to meet those strange creatures form the see. There were couple of scenarios which etched in our memory – a super difficult boss fight (#21 Realm of Endless Frost) or one of the worst adventures in whole game, in wrong circumstances unwinnable (#14 Jagged Shoals). The we shall play does not seem to be easy either.

So without further delay, let us continue!


Our Frosthaven Campaign in scenario order:
Some interesting materials about Frosthaven World:
Frosthaven – first look – starting characters (1/2)
Frosthaven – first look – starting characters (2/2)
Frosthaven – monsters' analysis & strategies – Lurkers
Frosthaven – monsters' analysis & strategies – Unfettered

Let us have a look at our fantastic company. We look at this composition for the last time – as we shall see below, two out of three guys will go for a well-deserved retirement after this adventure.

  • Deathwalker – level 9 (me) – Damage Dealer.
  • Trapper – level 7 (Kuba J) – will gain level 8 after scenario; our main support and crowd control character.
  • Coral – level 7 (Kuba G) – will also gain level 8 after the adventure; our main tank.

We really have fun playing with such a group and we shall miss it!

Scenario Specifics

Let us now analyze scenario, its set-up, win conditions and complexity levels:

Easy scenario complexity-wise which does not mean easy to win. As we shall see, the map is huge, with many rooms and initial enemies – the range Deep Terrors – were really at first glance an unbeatable enemy. But you know us, we will always find a way. And we just have to loot all 5 treasure tokens, does not need to kill everybody (what a novelty 🙂 )

PS. As always, feel free to click on below images for full details.

Session Report

Scenario #42 set-up four rooms, out of which three are large. We assumed positions of the treasury tokens to be looted (question marks). The first room is full of ranged turrets and cloning / spawning Oozes.
When we first discovered that scenario, we were really afraid to play it; now, with super effective group of three merry travelers those bastards had zero chances to stand in our way. Well, almost – Kuba J (Trapper) overcharged a bit and three Oozes almost took him down, but in the end, he was fine :).
Once initial room was almost cleared, it was time to open first big room. What we found there – Night Demons, super-fast, brutal and giving disadvantage to our attacks – was not encouraging. But with time we dealt with them nicely.
As time was ticking away and our hands grew thinner (Frosthaven/Gloomhaven mechanics to exhaust characters with time), we decided to open last two chambers simultaneously. Coral met with band of Night Daemons, Trapper with multiple Oozes and I was planning to teleport next to one of the loot items.
Not uncommon thing with Oozes – ten of them on map, each with some hits as when they spawn new ones, they took 2 HP of damage and transfer their health to new creatures. Still, looks hilarious 🙂
Here I come! Teleport to the treasure, a Level 9 Card play, destruction of three enemies and bringing another three to 1 HP from destruction. That was the last action of Deathwalker in the game.
Final look at the map – with all 5 treasure tokens looted we finished it successfully!
A goodbye postcard from our two characters – we definitely will miss them – that damage dealer and versatile tank really allowed us to go through many scenarios seamlessly.
Thanks to huge inspiration (you get additional bonus for playing in three, not four players) we were able to fulfill three retirement goals. And we got fantastic set of buildings! A Trading Post (to buy items), An Enchanter (to buy enhancements) and Library (we have zero idea what we can do here, but it is intriguing!)

Summary

When your character retires and you start to play a new one, a lot changes in how you perceive Gloomhaven / Frosthaven sessions. This is the mechanism to put fresh air into the game which would otherwise stale and become repetitive.

If you retire two thirds of your team, plus the last character will also rest soon, than you not only are getting a new experience but your whole team will play completely different. Such transitions are fun with exploring new possibilities and nightmare to adjust to the new realities, while taking beating in the process. But hey, one who does not err will not develop! So let us see – already from next scenario – what two new companions will join our team!