It is great to continue our Frosthaven campaign! We waited for that game to arrive almost two years and now try to play it regularly, if possible on a weekly basis. We still discover a lot of novelty, browsing the rulebook regularly – and I am sure I need to do an article on those differences and changes. This initial discovery phase is definitely fun and something we were looking forward to!
Our Frosthaven Campaign in chronological order: #1 Town in Flames #2 Algox Scouting #4 Heart of Ice Some interesting materials about Frosthaven World: Frosthaven – first look – starting characters (1/2) Frosthaven – first look – starting characters (2/2) Frosthaven – monsters analysis & strategies – Lurkers Frosthaven – monsters analysis & strategies – Unfettered
For the second session with Frosthaven we had to prepare ourselves for the Outpost phase which we skipped during our first meeting. This is completely new, cool mechanic in sequel to Gloomhaven. You develop your settlement in various dimensions – defense, production, alchemy, craftsmanship, you name it. There are additional events which happen only in Outpost plus special phases allowing for building construction, potions brewing or items crafting. In our first phase we decided to invest in new items possibilities:
Then, forgetting about road event (shame on us! we will fix it in the next adventure!) we gathered our merry company for Scenario 2:
- Blinkblade (me) – still level 1
- Banner Spear (Kuba J) – our tank in this scenario; level 1
- Geminate (Kuba G) – a versatile damage dealer; level 1
- Drifter (Konrad) – unfortunately absent due to sickness
Due to the lack of Drifter / Konrad we had to designate new Tank for the team – and best suited was of course Banner Spear / Kuba J. The job of dealing damage was left to Blinkblade / me and Geminate / Kuba G. Let us see how it went!
Session report
With the preparations finished we approached Scenario 2:
It takes place in Copperneck Mountains. We actually had a choice to follow Scenario #2 (Algox Scouting) or Scenario #3 (Algox Offensive). We have decided for the former, hoping we can still come back to #3… but that not what was destined (more on it later). The main goal is to get to the Algox who attacked Frosthaven in Scenario #1 and try to understand why they did it / and of course also neutralise threat. In the chosen adventure we approach the main Algox base by the side passage. And we will discover a lot on the path… Let us see!




Conclusion
To our surprise that was not the end. Adventure conclusion clearly stated we need to immediately start Scenario #4 (forced link) by following our priest deep into Copperneck Mountain. Something ominous was waiting there for us, something much more dangerous than a pack of Algox…But that is story for another time!
In the end, two out of our three characters achieved masteries – my Blinkblade was not attacked whole game, mainly thanks to invisibility, and Kuba’s Geminate was changing form each turn. That, plus battle goals gave two perks to each of those characters – very much needed boost before tough scenario #4. And of course, that was a lot of fun to play the game, especially with its storyline twists. More to come soon!
In general a very easy scenario, very few monsters on the way and at the end we also had a bit of luck, that allowed taking very little damage in the final room. Good testing ground giving a chance to earn masteries. Sadly that wasn’t such a pleasant piece of cake for me. I didn’t get any tick for a battle goal(had to pick between the pacifist – kill less than 3, or kill two enemies with a single blow, i prefered to kill 2 at once, and i had no opportunity to make such swing with my multi-target attacks. I didn’t earn any masteries either, earned just 4 experience from cards. My Banner Spear requires friends to be positioned in a specific places, so i could perform special attacks, and during the entire game i think i got maybe 2-3 such attacks(i think 2 thanks to our ally at the end, not friends), the easiest and least harmful one, guys didn’t help at all . Few times i really struggled which cards to pick, to be of any use, as there was no chance for me to perform strong attacks, i had to pick cards with more versatility, sometimes opening room to friends, so they could position themselves better. As a tanker with some healing i did quite well, went down to 1 HP at some point, but didn’t need to burn any cards, i’ve been putting myself into action to get hit instead of my friends, survived, looted quite a bit. Wanted to deal bit more damage and gain exp, but this time i couldn’t. Still waiting for a scenario in which i could pull out a banner, so far i’ve been rushed to move each turn, and that would mean that a banner would stay behind.
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