Last week we played one of the craziest Frosthaven scenarios so far – #16 Derelict Elevator. That one was actually linked to the next adventure – #26 Quatryl Library. What that means? You do not come back to Town for the Outpost Phase but play two scenarios one after another, gaining in process a lot of loot, money and experience.

All of this to progress as much as possible the Unfettered (Machines) sub-campaign – Algox one is finished, Lurker one is so difficult we decided to pause it for a moment. Thus we are facing all those strange, sometimes rusty robots, trying to uncover mystery lying behind their behavior.


Our Frosthaven Campaign in scenario order:
Some interesting materials about Frosthaven World:
Frosthaven – first look – starting characters (1/2)
Frosthaven – first look – starting characters (2/2)
Frosthaven – monsters' analysis & strategies – Lurkers
Frosthaven – monsters' analysis & strategies – Unfettered

Again, a quick look at the composition of our company; it is stable since three adventures and we finally learn how to complement each other and what our characters are capable of.

  • Frozen Fist – level 3 (me) – a guy with pretty unusual mechanics (losing health to recover cards), proves to be a decent damage dealer while also can soak up some damage.
  • Infuser – level 3 (Kuba J) – crazy mechanics with infusion, possibility to send swords as summons, strong attacks with decent health. Another damage dealer capable of taking some beating.
  • Snowdancer – level 3 (Kuba G) – crowd control and manipulation master, creates a lot of hazardous terrain and then pulls or pushes monsters. Especially useful in below scenario.

We all are now on level three – but after this scenario we all should level up to four. That still give us Normal Difficulty Level equal to 2 – which we play that way as each scenario we also add a Challenge – testing something for our Captain of the Guard, actually making our adventures more or much more difficult.

Scenario Specifics

Below we analyze scenario, its set-up, win conditions and complexity levels:

With two dots that should be semi-complex scenario; it has one room, all monsters (hopefully) visible from the onset. However, there is a trick. A special Pressure Plate in the center of the room which if occupied by any figure – even us – ends the scenario as failure for us. What is more, all the Ruined Machines will focus on it and try to get there, ignoring us! Well, we will need to channel them somehow…

PS. As always, feel free to click on below images for full details.

Session Report

Scenario #26 set-up One room as mentioned already; Pressure Plate in the center (which we need to defend and make sure NOBODY steps on it). Ten monsters – among them Artillery – which will be targeting us. Looks like a challenge – and we like such!
Our plan to create the path for the monsters and block access to Pressure Plate almost failed from the onset. Well, you cannot predict all the monster moves – and if they will not throw you somewhere away from perfect spot! Fortunately, Kuba G – or rather his Infuser – managed to play a great card, which created four obstacles and completely sealed room center from monsters – they will have to use upper path.
But this small, narrow path – when they arrived – was full of hazardous terrain created by Kuba G (or rather, his Snowdancer). The new set of four Ruined machines arrived, but we were ready for them. The choke-point was doing wonders, and we were taking down monster after monster. They left a lot of loot so I – well – decided to clean them up 🙂
Final moments of our game; Pressure Plate secured, all enemies dead (victory condition) and us in glory awaiting what next scenario will bring!

Summary

One of the things we learned in Frosthaven is that some of the scenarios are much easier if proper / fitting set of characters is used to play them. I simply cannot fathom what would happen if not for our Infuser and his great card creating four obstacle. The adventure would be also much more difficult if not for the hazardous terrain on the only narrow path leading to pressure plate – cunningly created by Snowdancer. With those two tactics, let us be honest, that was piece of cake!

More reports to come!