Last two months was a period of short break in our Frosthaven campaign. Summer vacations have its own rules of course 🙂 Still, it will be great to get back to a weekly routine where we together travel through the cold, unhospitable & extremely dangerous areas of Frosthaven. We really could not wait to jump back!


Our Frosthaven Campaign in scenario order:
Some interesting materials about Frosthaven World:
Frosthaven – first look – starting characters (1/2)
Frosthaven – first look – starting characters (2/2)
Frosthaven – monsters' analysis & strategies – Lurkers
Frosthaven – monsters' analysis & strategies – Unfettered

Before we jump to actual scenario, couple of words about our team composition. As you probably know, we had a couple of attempts at creating a 4-players groups – first with Konrad, then with Tomek and once again with another Tomek. Unfortunately, none of those set-ups survived the need for the long-term commitment so it seems that just like with Gloomhaven, we are down permanently to three players / characters.

At this moment in time the composition looks as follow:

  • Deathwalker (me) – level 4 – this is currently our primary damage dealer with sole focus on hurting the enemies (no support, no tanking, just hitting)
  • Trapper (Kuba J) – level 3 – here we have a significant role of support and crowd controller; those traps can be very nasty for enemies and channel them into the place where we need them.
  • Coral (Kuba G) – level 2 – newly acquired companion, proved to perfectly fulfill the role of the tank!

How will that team cope with the new challenge? Hopefully splendidly!

Session report

Here is our scenario:

After longer break we decided it is best to start from more straightforward scenario, which does not necessarily have to be a part of the main story line. So, we jumped to adventure #112 where we help a small wolf and his parents to retake their home from nasty monsters! That is more, both hounds will be our allies in this game, and should any of them die, we will lose.

The scenario proved to be interesting and fresh enough; on the other hand, “kill everybody” seemed like a pretty straightforward task to fulfill 🙂

PS. As always, feel free to click on below images for full details.

Session Report

Here is the set-up of the Scenario #112. Three rooms, one awfully long and pretty narrow which might cause a problem.
Close-up on first chamber; such a substantial number of powerful enemies is not a standard thing – but this is offset by the presence of our Hound allies.
It took definitely longer than we expected to get rid of all monsters; the Hounds were incredibly effective, but we had to do whatever possible to prevent any damage coming to them.
In the second room – just as I was afraid – some nasty surprise was awaiting us. Those Chaos Demons can be a very unpredictable enemy and do a sever damage.
We lured enemy to the first chamber while my shadows moved forward. With a lot of de-buffs and concentrated attacks we systematically eradicated monsters piece by piece.
Interestingly, it took us more time and we lost some cards in order t get to the third room as we need to travel through this long corridor.
The last room was full of nasty creatures – Chaos Demons and Burrowing Blades. Not only dangerous as far as strength of attacks is concerned, but also completely unpredictable with initiative. Here my Deathwalker’s “Lingering Rot” could shine fully, as I was able to attack five enemies with strengths of 4. Nice situational combo 🙂
Then, it was just clean up exercise, with Hounds of course dealing as always significant amount of damage. Also, Kuba J would not be himself if he did not try to get the treasure 🙂

That probably was easier than we initially thought, but pretty good as a first scenario after longer break; a straightforward goal, pack of great allies and decent reward (experience) for the final victory.

Outpost Phase

There are times when outpost phases are really exciting; there are also uneventful ones. This time it was the latter one, a completely calm and peaceful part of the scenario. We built another section of walls; we added like one potion and that is it!

A new section of walls adds another 5 to the Outpost defense strength.

Having such a calm Outpost Phase, I thought it would be good idea to show Dear Readers where we are in our Campaign. Frosthaven comes with very handy scenario maps (something I had to do manually for Gloomhaven). And here is our status:

After the introductory three scenarios, the main campaign path is divided into three paths: Algox, Mechanical Machines and Lurkers. As visible above, we mainly progressed in the Lurkers branch.
The second part of the flowchart shows some of the Job Posting scenarios.

And the last one with additional, extra missions which usually bring loot and experience.

That is all for today, thanks for reading and see you in next Session Report!