Our experiences shows that scenarios in Frosthaven campaign are much more varied, complex and crazy than what we experienced in Gloomhaven. Even if it says to kill all the monsters, there might be a catch which makes scenario super complicated. And not necessarily some end-of-game adventure or side quest – that can await you even on rather early step of the whole game.
After that preparation you probably expect that I will say we just experienced such situation. Well, you are right! Second scenario in Unfettered (Machines) sub-campaign really made us scratch our heads – and the thing was made even more dramatic due to our unusual challenge which we added to the play. Let us see that monster!
Our Frosthaven Campaign in scenario order:
#1 Town in Flames
#2 Algox Scouting
#4 Heart of Ice
#5 Frozen Crypt
#7 Edge of the World
#8 Crystal Trench
#9 Glowing Catacombs
#10 Crystal Enclosure
#13 Frozen Fjord
#14 Jagged Shoals
#15 Ancient Spire
Some interesting materials about Frosthaven World: Frosthaven – first look – starting characters (1/2) Frosthaven – first look – starting characters (2/2) Frosthaven – monsters' analysis & strategies – Lurkers Frosthaven – monsters' analysis & strategies – Unfettered
First, we shall quickly look at the composition of our company; it is stable since two adventures and will stay as such for a longer time as we all are pretty far away from fulfilling retirement goals:
- Frozen Fist – level 3 (me) – a guy with pretty unusual mechanics (losing health to recover cards), proves to be a decent damage dealer while also can soak up some beating.
- Infuser – level 3 (Kuba J) – that one is just starting to show its true capabilities – crazy mechanics with infusion, possibility to send swords as summons – we shall see more here for sure.
- Snowdancer – level 3 (Kuba G) – crowd control and manipulation master, creates a lot of hazardous terrain and then pulls or pushes monsters.
Coincidentally, we all are now on level 3 – that translates to Normal Difficulty Level of scenario equaling two – which we play usually that way as we add also challenges. This is a new mechanic in Frosthaven, allowing to gain some experience for the Outpost Defenders but making each adventure more difficult.
Scenario Specifics
Below we analyze scenario, its set-up, win conditions and complexity levels:
You see those three dots below the scenario name. Yup, that means it will be super complex & complicated (not necessarily difficult). We would need to survive 12 turns and kill everybody. And we start in… (look at the name of scenario 🙂 ) ELEVATOR! That means we will be moving down, passing some platforms nearby; what is more, there is a chance that some strange things will start to happen once we go deeper into the tunnels. Let us see!
PS. As always, feel free to click on below images for full details.
Session Report
Summary
Well, that was one of the longer adventures we played – took us over three hours. This is not a surprise as we had to survive twelve turns and almost always had tons of monsters, ice, hazardous terrain and other obstacle on the map to take into account when planning actions. But I was relieved to see that despite everything, we succeeded. Would be a pity to repeat such a long game 🙂
Very complex scenario, we had to stop after almost every round and check whether there are new paragraphs to read and apply changes to the board. Enemies have been spawning like crazy, rubble got dropped from the above, cannons have been shooting from the ledges we’ve been passing.
It was difficult to manouver due to numerous hazardous terrains created by Snowflake or loot tokens and rubble, but i’ve infused myself and didn’t care about it that much. It was difficult to avoid damage and heal up, since a lot has been going on and we had little time to rest, but we only had to survive 12 rounds, so i could burn 1-2 cards to cancel hits. Fun, but tiresome, we decided to skip the outpost phase, we’ll do that the next time(unless it’s a linked scenario and we move on there).
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