We are getting excited – our Frosthaven campaign – at least in area of Algoxes – is getting closer to the finish. We recently completed two crazy scenarios where we were supposed to collect ancient snow and ancient ice (respectively, #45 Living Glacier & #46 Dead Pass). We are on almost last adventure to finally solve the mystery of why Algoxes are so brutal and violent, why they fight each other and Frosthaven inhabitants. Something here is very suspicious.
But first of all, we need to cleanse ancient altar. And that is the main goal of Frosthaven – Scenario #52 Fleeting Permanence (love that title!)
Our Frosthaven Campaign in scenario order:
#1 Town in Flames
#2 Algox Scouting
#4 Heart of Ice
#5 Frozen Crypt
#7 Edge of the World
#8 Crystal Trench
#9 Glowing Catacombs
#10 Crystal Enclosure
#13 Frozen Fjord
Some interesting materials about Frosthaven World: Frosthaven – first look – starting characters (1/2) Frosthaven – first look – starting characters (2/2) Frosthaven – monsters' analysis & strategies – Lurkers Frosthaven – monsters' analysis & strategies – Unfettered
All our characters were recently promoted and one of them – my Deathwalker – reached level nine! Hurray, now he is a true killing machine, dealing damage in droves! Trapper proves to be a great crowd-control character, channeling enemies via proper placement of traps. And Coral – we would not survive too much without versatile tank. So here they are, our heroes:
- Deathwalker – level 9 (me)
- Trapper – level 7 (Kuba J)
- Coral – level 7 (Kuba G)
We really had fun playing with such a group!
Scenario Specifics
Let us now analyze scenario, its set-up, win conditions and complexity levels.
Two dots means some complexity, but not too much. Still, when you read the victory conditions – well, they are strange. We need to kill six Snow Imps and six Frost Daemons. But that is not enough – we need to drag their bodies – using Loot Ability – to particular places on map. When you add to this the fact the map is pretty large, with 5 rooms altogether, that might be problematic and very time-consuming. Let us see how most effectively tackle this!
PS. As always, feel free to click on below images for full details.
Session Report
Summary
I am getting more and more fun with playing Frosthaven lately. I got used to some crazy scenario special rules and victory conditions. Our group is versatile enough to tackle even the most difficult adventures. Last but not least, my Deathwalker with level 9 is currently so powerful that it is pleasure to observe monsters being splashed on the wall / spiked on pikes / crushed to pieces. Will be pity to part with him – but I have a feeling this is soon to come…
What now? Well, on to the LAST Algox scenario! Stay tuned!
Scenario without much history, targets fairly easy to kill, not in huge numbers to cause real trouble, done on lvl hard. The problem was to move those dead bodies on specific places, but luckilly my trapper has 2 loot cards, unlike my friends who were more likely to move by end turn looting while on enemy corpses. Ice imps can be a problem while in large numbers, as brittle effect can be nasty, but they are very squishy, rarely require more than one hit, so it’s easy to get rid off them . I had a small problem when i opened a room and saw an imp – which as a flying monster isn’t affected by traps, but since it’s so squishy 1-2 basic attacks and i cleared the room. I think it was the first scenario when we’ve met the mechanics of ice and drifting on it, Otherwise something new and unexpected, but bit too easy(if you have taken loot abilities to the scenario)
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