What we recently do in our Frosthaven campaign is nailing down, bit by bit, scenario by scenario, its epic end. We still have some adventures to play but the final mystery behind all those crazy behaviors by Algox, Unfettered and Lurkers tribes is starting to unveil.

As you remember, we concluded already two-thirds of the main story line:

The only one missing is the Lurkers. Here we need the last, sixth shard of their crown to be able to fight an epic, final battle in scenario #60 Uniting the Crown. However, this can be achieved only by following scenarios #17 Haunted Vault & #27 Depths of Delirium. And the latter we shall tackle today.

There is still one question which really bothers us – there are 60 regular scenarios in Frosthaven (1-60) and on top of this, we can play another 77 side quests (61-137). We shall soon attempt the seemingly last from regular group, #60. But that does not look like the final, epic struggle of Frosthaven. So what next after #60? Maybe we shall learn once we tackle it… But that is for another report!


Our Frosthaven Campaign in scenario order:
Some interesting materials about Frosthaven World:
Frosthaven – first look – starting characters (1/2)
Frosthaven – first look – starting characters (2/2)

Very briefly, as Regular Readers of this Frosthaven adventures know it probably by heart, our super-flexible, four heroes group composition. According to my statistics, we play in this set-up for already approximately ~10 scenarios which means we gained a lot of experience and understanding not only of our characters, but those of fellow colleagues too:

  • Frozen Fist – level 6 (me) – a character with pretty unusual mechanics (losing health to recover cards), proves to be a decent damage dealer with incredible mobility.
  • Infuser – level 6 (Kuba J) – crazy mechanics with infusion, possibility to send swords as summons, strong attacks with decent health. Great damage dealer capable of taking some beating.
  • Snowdancer – level 6 (Kuba G) – crowd control and manipulation master, creates a lot of hazardous terrain and then pulls or pushes monsters. Also gained skill to move that hazardous terrain.
  • Drifter – level 5 (Adam) – This is a super flexible character, who can heal, attack, take the beating and is no dependent on elements; very strong addition to our team.

Scenario Specifics

Below we analyze scenario, its set-up, win conditions and complexity levels:

Honestly, I simply love the scenario title. And as we shall see in the gameplay – it is fully justifiable 🙂 From the goal perspective it seems straightforward – we need to destroy some altars. But we see none initially and with six rooms (see picture below) that also seems like a very long and difficult adventure.

Now comes the funny part – I specifically pasted the special rules although I usually do not do it. If we open doors or are subject to hit by the Deep Terror (those huge, immobile turrets) we will need to move one of our cards from hand / discard aside. And can recover it only when we destroy the altar!

I am fully aware that the closer we get to the Frosthaven finale, the more crazy the scenarios can become. Still, this really puzzled us – and again, forced us to play really low level tactically and with detailed planning. Let us see how it finished!

PS. As always, feel free to click on below images for full details.

Session Report

Scenario #27 set-up just like the adventure a week ago we have six (6!) rooms here, which means that the game will be extremely long and thus has to be planned accordingly – so we do not exhaust ourselves too early. The beginning will not be easy, we have four Living Bones (skeletons), two Deep Terrors (remember special rule) and Ooze (green mass which has ability to spawn additional monsters). Wow!
So instead of staying and waiting we decided on daring plan! First my super-mobile Frozen Fist run to the room to the left of the main corridor, to check what is there and he found two altars! (and possibility to recover cards set apart due to special rule – damage from deep terrors and opening of the doors)
In the same fashion Infuser went to the right and spotted similar set up in the next room – two altars and two enemies.
Drifter accompanied me and we made a quick work of all the enemies inside; the destroyed altars of course helped us to restore the cards; Snowdancer was taking care of the monsters we left in first chamber and Infuser was alone with two Elite monsters and two altars (it will take some time to get rid of them)
The clock was ticking, and there was no time to lose – so I pretty quickly, without any rests, moved to the fourth room. Of course, another altar and pack of monsters was there.
We repeated the same trick as before – Drifter accompanied me and we made a bloody mess from the fifth room, again destroying two altars and recovering the cards. At he sam etime Infuser finished enemies and one altar in his room.
Finally, we met together and as a full team, stormed last chamber – which – unsurprisingly – had two altars and four enemies. When we are together nothing can stand in our way!
Summary of our scenario – nine altars destroyed, kilometers of distance covered, countless bodies of enemies scattered all over the place. And what is most important – victory!

Summary

Another very long, a bit tedious scenario covered. We really had to coordinate a lot in order to control who and when will move forward, who should destroy the altar and at which moment. There were occasions where we thought we might be close to failure – really that did not happen for quite a long time which means scenario was truly demanding.

In the end we collected the sixth shard of the Lurkers crown and are ready to finally play #60 Uniting the Crown. That will be another demanding scenario – this time with boss and his six lieutenants. Will be a challenge which I will report next week!

More reports to come!