After long, two month hiatus – traditional for our boardgame group during the summer vacation period – we came back to the Frosthaven campaign full of energy, resolve and… willingness to bring it to the conclusion! That wish is not unjustified; let me just briefly recapitulate for the Dear Readers the status of our adventure in the world of Frosthaven:

  • so far we played over 40 scenarios
  • the Algox sub-campaign was fully & successfully completed
  • the Lurkers sub-campaign is one scenario from completion; still, we miss the final, sixth shard to the Lurkers Crown to be able to tackle it
  • the Unfettered (machines) sub-campaign is two scenarios from completion; there are no obstacles to follow it

So the decision was simple – we hit the Machines and try to conclude this story-line in September. With that we decided to jump to the scenario #44 Nerve Center – where we were deep into the mysterious tower of Unfettered.

By the way, the vacation period was not lost to the Frosthaven on the blog. You can check the strategy articles which were published during this time:

Enjoy!


Our Frosthaven Campaign in scenario order:
Some interesting materials about Frosthaven World:
Frosthaven – first look – starting characters (1/2)
Frosthaven – first look – starting characters (2/2)

Before we jump to the scenario description and the After Action Report, short reminder about our current group composition; we run a 4-player campaign, with very versatile and flexible team – consisting mainly of unlockable Frosthaven classes with one base character:

  • Frozen Fist – level 6 (me) – a character with pretty unusual mechanics (losing health to recover cards), proves to be a decent damage dealer while also can soak up some damage.
  • Infuser – level 5 (Kuba J) – crazy mechanics with infusion, possibility to send swords as summons, strong attacks with decent health. Another damage dealer capable of taking some beating.
  • Snowdancer – level 6 (Kuba G) – crowd control and manipulation master, creates a lot of hazardous terrain and then pulls or pushes monsters. Recently gained skill to move that hazardous terrain!
  • Drifter – level 4 (Adam) – This is super flexible character, who can heal, attack, take the beating and is no dependent on elements; very strong addition to our team.

Scenario Specifics

Below we analyze scenario, its set-up, win conditions and complexity levels:

So yes, this is critical scenario on the path to resolve the Unfettered Spire mystery – and the whole sub-campaign. The goal is clear – kill all monsters but also all six metal cabinets. What is important is the fact that once you get rid of the cabinet, it hits all nearby monsters with trap damage. So you want to plan it properly and inflict as much carnage as possible in process. Especially as the enemies you will face here – and even right from the start – will be very challenging…

PS. As always, feel free to click on below images for full details.

Session Report

Scenario #44 set-up This is a three room adventure with second being incredibly large. We can see the first cabinet (12 hit points each) in the center of the initial chamber. Others will probably be further away. Time to get to work!
Unfortunately, the beginning seemed not very auspicious – we got Disarmed in the process of getting here, the first room was very small and we were greeted by the most dangerous unfettered possible – Bladespinners!
But fear not! In initial turn enemies did not move, then we destroyed cabinet – inflicting three times 5 HP of damage and then used massively all possible negative conditions on our opponents. Worked like a charm! (here also my new, 6th level card shined for the first time, inflicting 18 HP of damage!)
We pressed forward and in the second, large room we found four cabinets and only couple of enemies. Piece of cake? No way – every turn next to the Ancient Artillery at the far end of the chamber elite Ruined Machines were spawning.
So what was solution? Get to those cannons as soon as possible. The Drifter-Fist duo is well known for working in combination and with little help from Infuser, we cleared half of the room. The other was a bit more problematic as visible above…
…but here we also prevailed. The path of our progress was strewn with the corpses of fallen enemies.
In last room we had no restrains – powerful, one time cards were being used. My favorite combo – top and down attack with advantage and healing equal to the hits inflicted – immediately destroyed cabinet and dealt 25 HP of damage to nearby enemies.
The rest was only formality; we killed all enemies, we destroyed all cabinets and were ready to move on!

Summary

I admit, I had fun coming back to Frosthaven after two months of break; I believe we all needed it before the final push to unveil the mystery of this world. The scenario we played was not so easy – however our great cooperation, flexibility and knowledge – not only what you can do but also what your colleague next to you can achieve – gave us a great advantage even against the odds. With that in mind we will approach the final scenario – which required from us a very interesting decision; but more on this in next report!

More reports to come!