Another week and another Frosthaven adventure. Different than recent ones due to various reasons. First of all, we are stuck (waiting for time to pass) in Unfettered (Machines) sub-campaign; Algox one is finished, Lurker is so difficult we decided to pause it for a moment. So we again looked at some of the more interesting side quests (usually pretty crazy and non-orthodox 🙂 )
However this time, uncharacteristically for us, the idea was to play something relatively straightforward and not too complicated. Something which will be a good introductory scenario for… a new player!
Our Frosthaven Campaign in scenario order:
#1 Town in Flames
#2 Algox Scouting
#4 Heart of Ice
#5 Frozen Crypt
#7 Edge of the World
#8 Crystal Trench
#9 Glowing Catacombs
#10 Crystal Enclosure
#13 Frozen Fjord
#14 Jagged Shoals
#15 Ancient Spire
#16 Derelict Elevator
Some interesting materials about Frosthaven World: Frosthaven – first look – starting characters (1/2) Frosthaven – first look – starting characters (2/2) Frosthaven – monsters' analysis & strategies – Lurkers Frosthaven – monsters' analysis & strategies – Unfettered
Yes, we have the fourth player in our group! As you might remember (or not) that initially we played Frosthaven in group of four but our colleagues started to drop one after another. So we are glad that after about year of three player play, thanks to Adam, we are back to the full squad. And how our composition will look like? Let us see:
- Frozen Fist – level 4 (me) – a guy with pretty unusual mechanics (losing health to recover cards), proves to be a decent damage dealer while also can soak up some damage.
- Infuser – level 4 (Kuba J) – crazy mechanics with infusion, possibility to send swords as summons, strong attacks with decent health. Another damage dealer capable of taking some beating.
- Snowdancer – level 4 (Kuba G) – crowd control and manipulation master, creates a lot of hazardous terrain and then pulls or pushes monsters. Especially useful in below scenario.
- Drifter – level 3 (Adam) – yes, Drifter is back! That super versatile character, who can heal, attack, take the beating and is no dependent on elements will be a strong addition to our team!
Scenario Specifics
Below we analyze scenario, its set-up, win conditions and complexity levels:
I promised you – not too complicated, one dot, side quest. Just perfect for a start. However, the history behind the mission is very intriguing; what is more, that sub quest has four consecutive scenarios! So we shall have a lot of fun.
We were approached by eight Aesthers. Those creatures themselves are pretty crazy. Thought to once be human, Aesthers were an intellectual society that delved too deeply into their studies of trans-planar travel. Something went horribly wrong. They now live an eternal existence trapped between the planes, forced to forever witness infinite realities at once. Ekhm, yes, told you, not a standard folk.
So they approached us because somebody / something attacked them and in order to prevent their annihilation they merged together and escaped. Now they ask us for help and restoration or at least retribution to their wrongdoers. How could we deny – we are all in!
PS. As always, feel free to click on below images for full details.
Session Report
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Summary
I admit, that scenario was not challenging or with a lot of twists and turns. Rather long, tedious struggle through the hordes of enemies, which you had to cut through. Still, the orb at the end really intrigued us and there will be follow-up to it. But only in 6 Frosthaven weeks… What is even more important Adam and his Drifter did a great job of supporting the team and I hope we shall continue in full squad!
More reports to come!
Good scenario to learn few basic mechanics. Sadly our Drifter picked up a poor battle goal, which made his start little slow and struggled a little to keep up with us(often we were killing enemies before he could reach them), but acted as we needed most, tanking some of damage, so our more offensive characters could attack even more. Tanking or healing/suppoer maybe isn’t the most fun, but it makes it easier and more fun to play for everyone. At the end we were lucky that not all enemies rushed for the orb in the last room. We had enough time to catch up and protect it.
Fairly easy scenario resulted in fulfiling at least 3 or even 4 individual battle goals, which is quite rare for us(especially for me, as i usually don’t care much about it, i prefer to focus on the mission)
My infuser doesn’t do tons of damage(but is quite reliable – i think i have just 3 negative cards left in my modifier deck one -2, cancel hit, and one -1 – all other cards are 0 or positive modifier) rarely can perform the strongest attacks which require burning 2 elements(element production isn’t easy, or magics infusions are poorly timed), but i like its swiftness, my number one infusion(i rarely get the second) is having +1 move+jump to every own move action solves many problems, allows proper positioning and quick travels across the room( not so difficult to move 8-9 tiles in a single turn).
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