So here we are finally, after many difficult scenarios, adventures and surprising encounters. We are about to start the last, final scenario in the second – out of three – main branches of Frosthaven campaign. This time we shall – hopefully – uncover the mysteries of Unfettered (machines). Would it be so ground-breaking like when we completed the Algox story? (see scenario #55 Change of Heart). We were of course very curious to learn!

One thing we were sure of was the fact it will not be a short and easy adventure to tackle. But we would not expect anything else from the final, culminating effort. We shall tell more in scenario description, but first very brief look at our characters and how they complement each other.


Our Frosthaven Campaign in scenario order:
Some interesting materials about Frosthaven World:
Frosthaven – first look – starting characters (1/2)
Frosthaven – first look – starting characters (2/2)

A brief reminder of our group composition – regular readers probably know it pretty well as we did not have any retirements recently; still, we level-up our characters often and their skills and abilities constantly grow! Here they are:

  • Frozen Fist – level 6 (me) – a character with pretty unusual mechanics (losing health to recover cards), proves to be a decent damage dealer while also can soak up some damage.
  • Infuser – level 6 (Kuba J) – crazy mechanics with infusion, possibility to send swords as summons, strong attacks with decent health. Great damage dealer capable of taking some beating.
  • Snowdancer – level 6 (Kuba G) – crowd control and manipulation master, creates a lot of hazardous terrain and then pulls or pushes monsters. Recently gained skill to move that hazardous terrain.
  • Drifter – level 4 (Adam) – This is super flexible character, who can heal, attack, take the beating and is no dependent on elements; very strong addition to our team.

Scenario Specifics

Below we analyze scenario, its set-up, win conditions and complexity levels:

Couple words of explanation is needed before we move to the scenario itself. After the so-called-by-us semi-final for Unfettered campaign (so last scenario before final one: #44 Nerve Center) we had an important decision to make. We encountered there orphan – an intelligent machine, created from makeshift materials, who was responsible for all the hostile behaviors of the Unfettered. We could attack him or try to convince to change his behavior.

We try to follow usually morally positive choices, so we went for a reconciliation path. To our surprise he was receptive and agreed to lay down weapons and start living in harmony with Frosthaven inhabitants (not sure how we managed to be so convincing, but it worked out). However, his pretorian guard – mainly Steel Automatons – did not wanted to hear about the peace and simply loathed the idea.

Thus the last scenario starts with us in the middle of the Unfettered spire, with our Orphan Ally trying to reconfigure machines. He does it via special cabinets where he needs to spend from 3 to 5 turns to change machine control programs. Automatons of course will not idly wait for their fate and will put up a lot of fight…

PS. As always, feel free to click on below images for full details.

Session Report

Scenario #59 set-up this is specific adventure. We have one big, long room – we start in the center but need to bring our Allay to both cabinets so he can reprogram them and open the doors to second room (he will have to spend 3 turns next to each of computers). But there are also named overlay tiles (a, b, c, d) where enemies will relentlessly spawn – from every second turn in one place, to every turn on all tiles. Yes, the end will be tough!
Close up on our starting group – Allay is in front, but he is very fragile (like 12 HPs) so we shall defend him at all costs!
And so we start – two turns to bring the Orphan to first Cabinet, another three to reset it. All of this while the Pretorian Guards starts to realize what we are doing – and react by sending the reinforcements to stop us.
Things start to get ugly. Another 5 turns before we managed to move the Allay to the other side of the room and start working on the cabinet. The nasty Bladespinners (probably most dangerous Unfettered) started to appear in high numbers. Kuba G (our Snowdancer) unfortunately was left behind to fend for himself…
Finally! End of scenario? No way – just the last room opened – with yet one more cabinet where now Orphan has to spend 5 turns to disable it! That will be tough…
…especially when you look at the number of characters and various monsters present on the map! I believe this might be the max we ever seen!
We clustered around the Orphan while he was working on Cabinet. A human shield was our last line of defense – we started to get hit by four new enemies spawned each turn now…
The number of enemies grow to such an extent that it overshadowed our figures! Snowdancer was down, some of us at the edge of the Hit Points but we survived! The machines were reprogrammed and we achieved victory!

Summary

I admit, we shall miss the Unfettered. One or two rogue robots can still be encountered in the Frosthaven wilderness but no more massive and coordinated raids of the machines. They are now our allies, friends and they have their own space in our Outpost.

But somebody hurt them badly, by experimenting on them and then – when they were not needed any more – discarding the useless tools. However, they were proud, achieved self-consciousness and targeted their rage against humans.

But no more. They reconciled with the rest of the north inhabitants. And only one question was left to be answered – who did it to them in the first place?

More reports to come!