As mentioned in the earlier session reports, we decided to follow the slightly neglected by us sub-campaign of Frosthaven – Unfettered (Machines). After the #15 Ancient Spire we were really curious what that tower hides form us. But we were completely surprised not to see any of the robots, but undead – including our archenemy and often, especially in Gloomhven, reason of failures – Living Bones. If you look at past scenarios, like #4 Crypt of the Damned or #28 Outer Ritual Chamber, you see what I mean. On top of this, new a character joined us. So, a lot happened during that evening!
Our Frosthaven Campaign in scenario order:
#1 Town in Flames
#2 Algox Scouting
#4 Heart of Ice
#5 Frozen Crypt
#7 Edge of the World
#8 Crystal Trench
#9 Glowing Catacombs
#10 Crystal Enclosure
#13 Frozen Fjord
#14 Jagged Shoals
#15 Ancient Spire
Some interesting materials about Frosthaven World: Frosthaven – first look – starting characters (1/2) Frosthaven – first look – starting characters (2/2) Frosthaven – monsters' analysis & strategies – Lurkers Frosthaven – monsters' analysis & strategies – Unfettered
As always we start with the composition of our merry company. Two scenarios ago Frozen Fist and Snowdancer joined us, while this time we had a pleasure to meet Infuser – who replaced just retire Trapper:
This is a bit crazy character – but who in Frosthaven is not? – as it infuses a lot of elements and then executes so called Infusions. With our other two characters strongly relying on some elements, that might get tricky sometimes. So, here is our current composition:
- Frozen Fist – level 2 (me) – a little of tank (most HP in our group), a little of damage dealer (tons of interesting attacks), and a very mobile creature. Still need to find way to optimally play with it.
- Infuser – level 3 (Kuba J) – the recent addition to our group. Seems like damage dealer type but we still need to discover what is he capable of.
- Snowdancer – level 2 (Kuba G) – first and foremost crowd control, with all its pushes and pulls; can create hazardous terrain.
Let us see how the scenario went!
Scenario Specifics
Below we analyze scenario, its set-up, win conditions and complexity levels:
That one is pretty straightforward – Kill ‘Em All! Well, them means monsters 🙂 The tricky thing is that we start poisoned and if monsters will move before us – and we lose possibility to heal and remove that negative condition form our characters before it – it will hurt us badly. But they would not do anything like it, would they?
PS. As always, feel free to click on below images for full details.
Session Report







Summary
That was surprisingly tough scenario in first room and relatively easy in second & third. Initially, we got unlucky with enemies being so fast and so close, with no room for maneuver and multiple attacks each turn. That resulted in rather quick exhaustion of Frozen Fist.
But the company did not give up and bravely charged the next two rooms, smashing through the enemies, destroying them in droves and finally – honestly, to our great surprise – winning the scenario! That is the spirit!
Learning for us was pretty obvious – we do not have a dedicated tank in our team; yes, Fist has slightly more health but has to use it to recover cards. So, we need to learn how to split the hits more evenly among the group in the future.





“Easy” enemies like living bones are tricky, shield one, target 2-3 enemies, solid movement, it’s a strong combinations in close combat against very low level party like us. 3 “weak” hits of 2-4 damage in the first round and the Fist dropped to a single HP and was forced to burn cards to cancel hits. Very rough start for us. If livings bones didn’t get +1 move and attack, but heal+shield up, we would clean the room without any cards lost, but if i remember well that action got picked in the 2nd round which made cleaning the room even more difficult, since we couldn’t pass them (no jump) to attack more dangerous enemies – living spirits(higher single target attack value). I was forced to infuse myself which might have cost my fellow Fist some healing, but at this stage it seemed Fist may have trouble to survive till the end and in such situation my longevity would be more important , so i was at full power against the semi-boss. Having 2 infusion as early as possible to enhance my agility (+1 movement+jump ) and attack(adding wound and muddle to attacked enemies) was crucial against enemies with high shields(living spirits, living bones), even if they survived my attacks and didn’t die of wounds i wouldn’t get hit too hard(thanks to muddle). Only the first room was difficult, in the next ones we could position ourselves safely outside enemy range and attacks were strong enough to kill enemies quick.
LikeLiked by 1 person