It is time to open a completely new chapter in our Frosthaven adventure. This is mainly driven by retirement by two out of three of our company members characters. Also, as we shall see below, one of our favorite multi-scenario side quests will come to its conclusion. Something ends, something begins.


Our Frosthaven Campaign in scenario order:
Some interesting materials about Frosthaven World:
Frosthaven – first look – starting characters (1/2)
Frosthaven – first look – starting characters (2/2)
Frosthaven – monsters' analysis & strategies – Lurkers
Frosthaven – monsters' analysis & strategies – Unfettered

Let me start with our merry company composition. As hinted above, it changed enormously, as both Deathwalker as well as Coral went for a well-deserved retirement. Who joined us instead? Here they come:

Finishing of Algox sub-campaign unlocked for us Frozen Fist – a bulky character, with decent hit points, huge mobility and interesting mechanics of card recovery. I will play with him.
Long time ago, around our third scenario, we unlocked Snowdancer. That versatile support character has tons of pulls and pushes and works wonderfully with our Trapper. She will be led by Kuba G.

So here is our team composition; thanks to high Prosperity, we were able to already start at level two:

  • Frozen Fist – level 2 (me) – tank-like damage dealer. We shall see how that combination will work 🙂
  • Trapper – level 8 (Kuba J) – our most experienced character, who can build deadly traps.
  • Snowdancer – level 2 (Kuba G) – first and foremost support, but thanks to pulls and traps from Trapper, can also do decent secondary damage.

We were very curious how that combination of characters will play out.

Scenario Specifics

Time to analyze scenario, its set-up, win conditions and complexity levels:

It all started with Pinter Droman, the entrepreneurial Tinkerer. He was dreaming about building new way – a shortcut through the mountains – to help the trade reach Frosthaven. We helped him to cut the path through the mountains (#114 Work Freeze) as well as defend the pillars supporting it (#115 Pylon Problems). Today is the grand opening of Droman’s Path – but of course it would not be a highway if you did not have highwaymen! They attack caravan (5 carriages) and you need to protect them! Well, sounds like a fun!

PS. As always, feel free to click on below images for full details.

Session Report

Scenario #116 set-up top-left is where the carriages will be entering and they move all the game 3 hexes on pre-defined path. We start on far-right and need to rescue those traders!
With my special card (One with the Mountain) I have a permanent regenerate. Needed to find a way to always remember about it – putting it between the horns of the miniature seemed like the best idea….
Things did not start well; first turn, first carriage move and immediately, one-hot kill by the monsters. We need to move fast and shield them ourselves!
You think that if you kill initial monsters things will be fine? No way, new bandits appeared in third and sixth turn – now way to kill them all, especially with our level two characters.
Uff, we managed to at least lead one carriage to the safe path. Four were destroyed in the process and looted by enemies. Scenario won, but with the previous squad… well, what is gone is gone!

Summary

That was really funny and special scenario; I like the “defend the caravan” theme and how you actually could use carriages to damage opponents. Me and Kuba G were also discovering strengths and weaknesses of our characters and it was sometimes exciting and sometimes painful exercise. Long path in front of us to become with them as proficient as we were with previous characters but we shall get there.

And Pinter? Well, he can be proud that his dream came through and now the Frosthaven can really benefit from his shortcut! Also, that was good adventure to test and try our new characters. We learned a lot and use it in next scenarios.