It is already three years since me and Dave started our regular, PBEM (Play By Email) wargames sessions (really? time flies!) We went through all 12 CC Europe scenarios (Combat Commander Europe – playing all 12 Base Game Scenarios – statistical analysis) as well as eight battles in the Pacific series (Combat Commander Pacific Michal & Dave) – we shall finish those sometime soon! Of course, those sessions were interspersed by other titles (like Caesar: Rome vs. Gaul – playing as Gauls, Bayonets & Tomahawks – playing with Dave or Red Flag Over Paris) but still, Combat Commander was our main title.
So, when Dave asked me if I want to try another Tactical Combat System I thought, “why not?”. It occurred to be Last Hundred Yards, one of more successful GMT game series recently, which was intriguing me for a quite long time already.
The Game
The Last Hundred Yards is definitely unique in comparison with other tactical wargame published to date. It introduces innovative system of action-reaction, intended to model Small Unit Behavior in Combat during WW2. It is pretty fun, really fast-paced, and provides a very good simulation of what it was like to command combat units at the platoon or company level – both infantry and vehicular units.
The game is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of an infantry company in Western Europe after the D-Day landings. On top of this, it is marvelously published with one of the most beautiful maps I have seen so far.
The Mission
The base game of Last Hundred Yards presents us with the set of 12 Missions, which are growing in complexity, gradually introducing new rules. Mission #1 On Their Own is a small, purely infantry-based engagement, with no hills or more complicated terrain features. Two German Platoons (Dave, attacker) assault a well-defended village, occupied by US Troops (Michal, defender).
So, what is the goal of the scenario? Well, there are three ways to finish it (something I like and is one of better features of LHY – various victory conditions):
- Germans has to control five wooden buildings plus church – they won automatically in Victory Check phase.
- One of the sides sustained enough losses to reach its Casualty Limit. The other side wins.
- The Final Time score (which counts elapsed minutes and additional points for casualties) reached at least 46. That pretty abstract number only means, that there is a time pressure on attacker.
That will be very interesting game to play!
The Session
Picture being worth a thousand words, I am going to show you how our session went using the screenshots from the game. Well, this is actually my standard and favorite way of depicting the titles I play (I am known for “those arrows” :)) and I believe help Readers to understand what was going on. So let us jump to report!
You can click on every image and enlarge it for better visibility.
Summary
This was my first experience with Last Hundred Yards. I admit, I had to look up the rules quite often, but with the time the play gets smoother and more straightforward. It helped a lot that we had so few units and rather plain terrain. Still, the game surprised us couple of times – which is good as twists and turns of fate is what I like in that type of games – my Holy Grail of random events in Tactical Combat is still Combat Commander, but LHY also does decent job here.
More reports to come!
This has been such a great ride so far. The LOS rules are pretty tricky in our current scenario, so the jury’s still out for me on the game itself, but the action/reaction system, and the Time Track, are both really cool concepts.
LikeLiked by 1 person
My feeling too – time track / causalities and Action/Reaction is cool. LOS we shall learn as we go 🙂
LikeLiked by 1 person
I think scenario 2 may be the worst for LOS…though maybe I just jinxed it. LOL
LikeLiked by 1 person
haha, it might!
LikeLiked by 1 person
Are you using Vassal to play this?
LikeLiked by 1 person
Yes, exactly!
LikeLike
Skirmish games need to have some random element to account for the unpredictability of small events… and this game seems to amply deliver on that!
LikeLiked by 1 person
Oh definitely, small unpredictability for sure there is here!
LikeLiked by 1 person
I’ve played this scenario- was good fun. I’ve enjoyed your report of it.
Cheers,
Pete,
LikeLiked by 1 person
Thanks, glad you liked it. While pretty small, it plays interestingly (we have probably more issues with Scenario 2 and LOS 🙂 )
LikeLiked by 1 person