There are some great concepts and solutions in Frosthaven. There are also poor or mediocre areas (well, our group is still not convinced by the Outpost phase). Today we had a possibility to fully experience one of those two types of Frosthaven mechanics. Today we definitely played one of the most interestingly built scenarios so far!

What was it? First things first! Do you remember #18 Crystal Fields? No? So let me describe the situation. In Algox main campaign branch we have two factions struggling to win the supremacy over this race: Icespeakers and Snowspeakers. Both hate “warm bloods”, i.e. races of our characters, both despise the Frosthaven Outpost, both wants us dead. However, in each of those groups there is a “peace faction” which struggles for reconciliation. We learned about it in #18 Crystal Fields and had a choice:

  • support “peace-makers” and escort them to secret meeting
  • support the war party of one of the sides and destroy with their help the other

You know, we are good guys… We went for first option and hence #28 Summit Meeting scenario.


Our Frosthaven Campaign in scenario order:
Some interesting materials about Frosthaven World:
Frosthaven – first look – starting characters (1/2)
Frosthaven – first look – starting characters (2/2)
Frosthaven – monsters' analysis & strategies – Lurkers
Frosthaven – monsters' analysis & strategies – Unfettered

As for the composition of our company, no surprises, we still play in a well-proven, versatile and deadly team:

  • Deathwalker at level 7 (me)
  • Trapper at level 5 (Kuba J)
  • Coral level 5 (Kuba G)

This is becoming a very complementary group, with me as damage dealer, Kuba J as support and Kuba G – as main tank. Also, pretty high levels gave us not only new cards, but also additional items, more Hit Points and a lot of experience on how to best use our characters. The difficulty level of course increases with level of our characters, but probably not in a proportional way (despite the fact, mathematically everything is up to the point). Simply, intangible elements prevail: experience, knowledge and teamwork.

Session report

Here is our scenario:

It has three dots so that means it will be complex adventure. And believe me – it was! What was so special? Well, the fact that instead of usual “we vs. monsters” set-up we had three groups, each of them enemy to another! Let us see how exactly that looked like.

PS. As always, feel free to click on below images for full details.

Session report

Scenario #38 set-up first of all, we see all rooms immediately! There are Icespeakers in one corridor, and Snospeakers in second. They fight with each other but also some of them will get to us and two emissaries we try to protect. Interestingly, there will be reinforcements for both group arriving and we have to get through that brawl and escape (you see the arrows where new enemies appear and where we need to get)
Close-up on our room. Two very dangerous enemies there; how lucky we are they will focus on each other and start to demolish themselves. And we will have time to boost ourselves (Coral), set-up traps (Trap) and create Shadows (Deathwalker). It helps enormously that Emissaries does not move automatically!
So the carnage started; you can see two main axis of advance for Icespeakers and Snospeakers. We were gradually advancing, with my shadows providing far reaching damage, traps shielding us from sporadic enemies who managed to focus on us and Coral preparing to charge and kill already weakened monsters.
But you cannot wait endlessly; my teleport helped to move the Emissaries safely, we cleaned one part of the map, grabbed treasury and escaped. Victory!
As expected, helping Emissaries closed the other path of that campaign branch. We will now continue with them to scenario “#38 The Way Forward which we planned to play during our next session.

Summary

Truly astonishing scenario – one which we could to a large extent manipulate and bid the time to strike; very clever plot and implementation. While maybe not the most difficult, a very enjoyable play. Of course, my teleport is always helpful, the traps can channel the enemies to places where we need them and we are simply powerful enough to deal with them. That was fun!

See you in another session report!