Yes, we did it! We have just completed the Algox sub-campaign branch of the Frosthaven adventure! This is not a small feat – it was increasingly difficult and complex challenge. Overall, 12 scenarios, some of them with such crazy goals like collecting snow / ice or dragging enemy bodies to the altar! But a proper focus, well-balanced team, and knowledge of strengths – and weaknesses – of both enemies and us, helped to prevail!
Let us see the last steps in that great achievement!
Our Frosthaven Campaign in scenario order:
#1 Town in Flames
#2 Algox Scouting
#4 Heart of Ice
#5 Frozen Crypt
#7 Edge of the World
#8 Crystal Trench
#9 Glowing Catacombs
#10 Crystal Enclosure
#13 Frozen Fjord
Some interesting materials about Frosthaven World: Frosthaven – first look – starting characters (1/2) Frosthaven – first look – starting characters (2/2) Frosthaven – monsters' analysis & strategies – Lurkers Frosthaven – monsters' analysis & strategies – Unfettered
First, let us have a look at the merry company which accomplished such a great achievement. It has a pretty classical set-up with Damage Dealer (Deathwalker), Tank (Coral) and great, versatile support (Trapper). With such high character levels, the scenarios also have increased difficulty, but my feeling is that you gain much more from character as you progress in comparison to how level of difficulty is growing. Or maybe it is just my subjective feeling… Here they are – the magnificent three:
- Deathwalker – level 9 (me)
- Trapper – level 7 (Kuba J)
- Coral – level 7 (Kuba G)
We really have fun playing with such a group!
Scenario Specifics
Let us now analyze scenario, its set-up, win conditions and complexity levels:
Once again medium-complexity scenario (two dots). The goal is to lift the curse from both groups of Algoxes. To do this we have to destroy the large crystal (will have like 80 Hit Points) but there will be interference in the process.
The Special Rules section tells us that we do not want to kill our compatriots, but we will if we have to in order to achieve the final goal. With that in mind, all damage we deal to enemies is reduced by one and we have permanent disadvantage. Not to hurt them too much 🙂 Well, that rule will be painful and will result in additional time needed to kill opponents.
PS. As always, feel free to click on below images for full details.
Session Report








Summary
You play such campaign games like Frosthaven exactly for those moments. Moments of achievement, fulfilment, and satisfaction. Where you feel that all the interim steps were leading to something. We closed one of the three main campaign branches – Algoxes. All negative events connected to them were removed, a lot of prosperity added. Now we shall come back to Lurkers (we are very much advanced here) as well as Unfettered / Machines (where we just scratched the sub-campaign).
The only question is what next? Well, we know we are very close to retirements of our characters. Thus, after some discussion, we agreed on last, super-difficult scenario to gain rest for multiple of our characters.
Still, one thing does not stop to bother us. Somebody was messing with those Algoxes we just freed from the curse. Somebody / something purposefully did it – there was clear evidence for this. Now we just need to discover who / what was it….



We’ve completed the easiest part of our journey. Algox faction gave us the most straightforward enemies, but some scenarios had really unusual requirements/special rules which made them interesting. There was little more trouble in the first room, due to a town hall challenge, but nothing our experienced bunch of killers couldn’t handle. At this level we have no problem to channel melee enemies and we’ve also gained methods of handling ranged ones as well (f.e. one of my traps may stun, and i can throw it against 2 targets at once). Final room was a piece of cake, we’ve spent few turns on bufing ourselves(Coral/crab) and preparing strong traps(in few turns i’ve reached some 24-26 points, about 1/3 of crystal’s hp). Michal with his deathwalker got bored, as he didn’t need to buf himself, he just slept for few turns to give us time. The most surprising part of the ending was when our Crab (Jakub G.) started his dance around the crystal and dealt some 25 damage in a way that has was never been performed before. Finally we have unlocked a replacement class for Michal, soon he will retire his Deathwalker and will be able to use the Frozen Fist.
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Great writeup (although i skipped alot as i will be playing this one tomorrow and didnt want too much spoilage).
I play solo, 2 chars (currently level 5 coral and 4 BB) so im hoping i have what it will take to get this one done.
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Thank you fo rkind words! And good luck in your endavours!
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