In my previous report, on #22 Ice Floes scenario, I mentioned that our Drifter achieved the requirements for the retirement. Actually, almost achieved because as it occurred, he has to play couple of scenarios in order to fully achieve this and be able to change the character. So, it was pretty obvious, that this week we will be playing exactly the adventure which will help him in reaching this goal!
Our Frosthaven Campaign in scenario order:
Some interesting materials about Frosthaven World: Frosthaven – first look – starting characters (1/2) Frosthaven – first look – starting characters (2/2) Frosthaven – monsters analysis & strategies – Lurkers Frosthaven – monsters analysis & strategies – Unfettered
Our group is still pretty balanced and increasingly experienced; that does not mean that we are ready to play on Very Hard difficulty – Frosthaven is definitely much more complex than Gloomhaven and Hard level is just enough for us. As for the composition of the team, it looks like this:
- Deathwalker (me) – level 2 (recently promoted!)
- Banner Spear (Kuba J) – level 4
- Geminate (Kuba G) – level 5 (recently promoted!)
- Drifter (Tomek) – level 4 (recently promoted!)
Now, would such formidable group have any problems with retirement scenario of one of us? Hopefully not!
Session report
Here is our adventure:
Our Drifter was collecting tons of wood for his retirement and now needs to bring three soil samples from Radiant Forest; it would be very interesting how he is going to get them – by simply destroying Earth Daemons and looting the sample which falls out of them! Not only this was special, but you need to see the map to understand…
PS. Feel free to click on below images for full details.
Session Report






A decently interesting scenario, fitting our expectations for the retirement mission. Second one will be played in 2-3 weeks according to the Frosthaven calendar.
Outpost Phase


Kuba J after his Banner Spear retirement decided to switch to Trapper. That character will be spawning multitude of negative and positive (!) traps as his main actions; interesting to see how it would play out!
Summary
We are glad that our Drifter is one step closer to his retirement; still, with so many new characters recently (Deathwalker, now Trapper, soon replacement for Drifter) we would need to learn completely different style of play as a group. Exciting times!
See you in next Session Report!






Little late comment as for me, sorry for those millions fans reading that 😉 Very lucky scenario for us. In the first round rending drakes didn’t move, so we avoided being locked down by enemies, we could spread a little, create room for ourselves , add some crowd control, and slowly killed all enemies. As usually my Bannerspear got hit many times and health became a little issue, so i wasn’t eager to move fast to another location, it took us some 2-3 turns to regroup, rest, loot and heal up before we moved to the 2nd location which was even more crowded than the first one. In general it’s bad when there are so many enemies, but forest imps don’t always attack and strong hitters(drake or earth golem) didn’t have much room to act. Killing enemies while having tons of curses in your deck isn’t easy, but at this point forest imps were a way more pleasant enemy than ice imps(they apply a nasty brittle), their base attack is low, so we can easily surivive few attacks in one round. We quickly reached a point where enemies couldn’t give us more curses(deck of 10 quickly got spread between all of us, and from time to time we released 1-2 curses to make them available again). Frosthaven scenarios are often way more crowded than in Gloomhaven, we run of cards quick, despite playing few burners. Luckilly we picked a good route, the final location was maybe the longest, but also seemed least crowded, and we didn’t need to move far. We killed closesest enemies and far away ones had to get to us first, giving us 1-2 turns on not having all enemies attacking us. At the end we even had quite a few rounds for ourselves(scenario ends when we loot the soils sample), so as long as we didn’t loot it, we could play cards for experience. Such crowded games are perfect for my Bannerspear, i have never earned 16 exp from ability cards before. After we finished, and returned to town and i retired my character. Our group will be having a very difficult times soon, we will have just one tanky character and 3 squishy ones(Geminate has high level, and little extra HP, so will e our secondary tank). Meeting enemies with multi attacks, especially ranged ones will be very dangerous, but we’ll see. I’ve decided to take the trap, seems like a solid support, that can do a very solid damage, if needed (and used properly-allowed to play for himself as well).
LikeLiked by 1 person
We just finished the same scenario. Enjoyed reading your recap of your adventure. 🙂
I’m currently a Trapper, so I used my early actions to drop traps to shape the path and keep the elite drake + earth golem off of us. Our Germinate and Tidecaller went to work dealing with the flying faerie imps. It was a bit of an endurance scenario, but we managed to keep our head above water and steadily advance to acquire the soil samples.
3 more in-game weeks until our Tidecaller can retire!
LikeLiked by 1 person
Thanks for sharing! I love how Gloomhaven allows for different tactics and approaches to missions depending on your team composition!
LikeLike