Unbelievable, but this was already 7th Combat Commander Europe scenario we played with Dave since January. Recently we added – to our daily routine of exchanging the game log files via Discord – one live session per week. It is not easy to find a slot as there is 9 hours difference between Poland end West Canada. Still, thanks to Dave sacrificing one lunch hour we managed to enrich our gaming experience with this online session.
Other Combat Commander camping with Dave: #1 Fat Lipki #2 Hedgroves and Hand Grenades #3 Bonfire of the NKVD #4 Closed for Renovation #5 Cold Front #6 Paralyzed from the West Down
What we played this time? #7 Bessarabian Nights – one of the most volatile and crazy scenarios we have seen so far. But first thing first – historical background. It is 1944 and partisan activity at the rear of Wehrmacht is increasing with advancing Red Army from the East. The dense woods of Romania, especially in area of Bessarabia, are perfect place for such activity. The German forces in this scenario (Michal, attacker) are executing another policing action while allied partisans (Dave, defender) will try to ambush the poorly equipped (Volksgrenadiers) enemy forces.
The most crazy element of the game is set-up – each Soviet unit is placed randomly, as per the Random Hex draw at the beginning of the game. Then the Germans can place their units on the map – pretty freely. The partisan activity is severely limited to 1 order per turn. There are no exit points, but double for elimination. The terrain is densely saturated with woods, with limited visibility and lines of sight. Well, that could end only in one way – tons of melee encounters!
You can click on every image and enlarge it for better visibility.






Summary
While the scenario has great replayability factor due to its random set-up, it has to be taken lightly, as the randomness might put Soviets in pretty disastrous position. This was exactly what happened here, with two units (including leader) killed almost instantly. The Germans kept together, maintaining high firepower and when endangered by advancing enemy – moved to new positions.
That was refreshing approach, but I think in the future we would appreciate the more predictable ones 🙂 You can expect more CCE reports soon – scenario #8 is already underway!
Great write-up!
For the German setup, you might want to mention that they all have to be in contiguous hexes. That does (I assume, since you were Germans!) make things a bit more difficult (though not as difficult as totally random!)
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Yes, of course, they had t be adjacent. The fact there was no exit points also meant all crazy possibilities were open 🙂
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Reblogged this on Dude! Take Your Turn! and commented:
I know, I know. Three Combat Commander posts in a row? I promise I will be posting something different soon, but during my blog hiatus, I wanted to continue to reblog Michal’s brilliant session reports of our Combat Commander games.
This scenario was so chaotic that it was fun! Even though the randomness of my setup made the game almost unwinnable for me. My leaders had no infantry near them!
Anyway, it was still a blast to play, and I wouldn’t mind revisiting it sometime.
Enjoy Michal’s write-up. It’s insane! (the scenario, not the write-up)
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