Having the game unboxed immediately after its arrival (see here: [UNBOXING] Conflict of Heroes: Storms of Steel! – Kursk 1943) it was only matter of few days before I and one of my wargaming companions sit down and tried the position. I really like the way the way the rulebook is constructed – you read enough rules to be able to play particular missions and you do not have to digest all paragraphs at one time. Great idea!
Our CoH: Storms of Steel campaign: #1 The Courier’s Satchel #2 Twilight’s Last Gleam #3 Wind or Sniper? #4 Sovkhoz 158 #7 Wounded Tiger
The first mission – #1 The Courier’s Satchel – is of course kind of introductory engagement. It has pretty low number of counters – 6 for USSR and 4 for Germans. The Nazis are attacking the village occupied by Russians, who has a goal to securely deliver the secret documents to the headquarters (building in the center of village). Let us see how the game went – my opponent, leading Russians was Jakub (Kuba) with whom we had pleasure to play numerous wargames so it was obvious the fight will be close! Enjoy below photo-session report!








Well, that was very interesting, light and enjoyable game. You really do not have a feeling of too many rolls and the spent check adds some uncertainty to the game – but balances over the rounds. You definitely need to manage well the cards in your possession as they can be a great surprise to opponent. For sure we will play more games and then, with larger scenarios, will be able to draw more conclusions. See you!

Nicely done…appreciate the AAR.
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Thanks, glad you like it!
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Great AAR!
The Soviets did a typical passive defense, which is disastrous in this type of engagement. The eastern forward Soviet Inf Unit should move into and occupy the heavy woods that is the German’s main objective the first Round. The possibly also move the second line Inf Unit up also. Do NOT move the MMG, since the Pz Grenadiers will most often pulverize it!
Now the Germans will have a dilemma, since they have to move forward into short range. Even in heavy woods, this can be catastrophic for them, since the Soviets have an increased short range 7FP!
If the Soviets can hold the Pz Gren, the second Round will force the Germans to support the northern attack with their Inf entering from the west, in order to take out the MMG, which gives the Courier a free run for the HeadQuarters.
From the German side, destroying the Soviets right flank Inf and moving into the Soviet’s right flank rear is very effective and is pretty much what you did in the AAR. Good job.
Happy Holidays and I look forward to future AARs.
Uwe
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Thank you for kind words! We definitely enjoy the game and I am really happy with the changes introduced (spent check). We play successively, scenario after scenario, and already cannot wait to get to the Panzer battles! PS. Next session report (scenario #2) will be published tomorrow. Hope you will like it too!
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