Let me bring to you another exciting session report from Atlantic Chase – a pretty innovative naval game depicting the UK and Germany struggle for dominance over Atlantic during early years of World War II – 1939-1942. It has tremendous Rulebook, with great Tutorials. It allows for 2 players sessions but also has an extensive solo campaign module.
If you are interested in more details, feel free to have a look at another articles in the series:
- Video Unboxing – Atlantic Chase
- Video How to Play – Atlantic Chase – Solo BL1 scenario
- Atlantic Chase – playing solitaire Blockade Scenarios
- Atlantic Chase – playing multiplayer Operational Scenarios
- Atlantic Chase – playing solitaire Norway Scenarios
And now let me invite you to the session report from our another 2-player session. Enjoy!
Scenario OP4: Berlin, Jan-Mar 1941
This will be pretty interesting scenario as finally German Battleships – Gneisenau and Scharnhorst – will see a lot of action. We decided that I will be in charge of British while Jakub will lead the Germans.
Set-up
Special rules and victory conditions
- ESCORT POOL: At set-up, the British player selects as many as three ships, placing them in the Escort Pool on the game board. They may only be taken from one or more British Task Forces (TFs, so weakening them). The first time each Convoy is involved in Battle, the British player rolls a die to see what escort was attached. Very interesting mechanics!
- SCENARIO ENDS: This scenario ends when the Germans no longer have a Task Force in play (all sunk or Completed).
- British get VPs for: completed convoys and damaged / sunk German ships
- German gets VPs for: Battleships completing in France, Sheer (sailing from South America) completing in Kiel, damaged / sunk British ships & convoys
Session







Summary
That was pretty exciting and tense game; in the end it finished in a decisive Victory Points victory for the British but it did not have to. First time there was so much action on both sides, so many theaters of war and possibilities to score the points. The game really shines in those scenarios and I can’t wait to start the campaign soon!
My copy is in the post, and I cannot wait. Thanks for whetting my appetite with your concise game report.
Best wishes, Andy
LikeLiked by 1 person
Glad you like it! And for sure you will not regret getting this game!
LikeLike
So I am currently reading a very interesting book called “A Game of Birds and Wolves”, written by Simon Parkin, which is about a game that was created during WW2 to help the British develop tactics to counter the German u-boat threat that was sinking hundreds of allied vessels in the Atlantic leading to heavy rationing in Britain…and was close to them losing the war. There were times when there were many u-boats at sea at one time and due to a lack of cohesive tactics from allied forces were able to sink hundreds of tons of convoy vessels every month. I wonder how accurately this game represents how effective German u-boats were especially early in the war?
LikeLiked by 1 person
Well, it is definitely abstracted – U-Bots can ca a Recon or Attack actions. They are pretty powerful when correctly used and in game terms – not possible to be get rid of by British. So on a strategy level I think they are pretty nicely represented.
LikeLike