I pretty rarely describe on my blog digital games. From time to time you can see the report from the LAN party in Sid Meier’s Civilization V or more often, a computer versions of well-established boardgames. Today I would like to write about a very special game for me – Unity of Command.

20191119205437_1.jpg
Campaign map – Italy (click to enlarge)

I am fan of old computer game – Panzer General. I have a lot of sentiment for this. So when I discovered in 2011 first part of Unity of Command, I immediately fallen in love with it. It leads you through the series of scenarios – in first part on Eastern Front, in second on the South (Italy) and West Fronts (France). In each you have a group of infantry and armor units with designated primary and secondary objectives. Each is worth some amount of prestige, which can be spent on HQ or units enhancements between scenarios.

20191119205510_1.jpg
Overview of the scenario (click to enlarge)

The key concept in Unity of Command (UoC) is supply. It is simply key factor which you should take into consideration – it is easier to cut the supply line of often strong enemy and starve him then attack immediately.

20191119205524_1
Close-up on units (click to enlarge)

On top of this we have some standard elements of UoC plus unique features from second part (below text is based on the publisher site):

  • Headquarters — This new feature places army headquarters on the map, from which you will direct unit reorganization, bridging and resupply. Headquarters are not only essential to reinforcing and recovering lost unit strength, but are also able to deploy special abilities such as Emergency Supply, Motorizing units using HQ trucks, and many more.
  • Theater Assets — This feature from the original game is greatly expanded in Unity of Command II. Wreak havoc behind enemy lines by sabotaging infrastructure. Order your aircraft to provide aerial recon, deliver devastating bombing runs, or sustain units behind enemy lines using air supply assets.
  • Bonus Objectives — Participate in optional history-altering “what-if” objectives — earn the opportunity to Rush for the Apennines and smash through German defenses before they dig in.
  • Fog of War — Deal with your enemies — but you’ll have to find them first. Reveal enemy positions by capturing stragglers, upgrading the HQ and using its special abilities to uncover enemy special defense markers.
  • Deep Operations — Unity of Command changed the world of turn-based strategy games forever by introducing its signature feature, supply lines. Keep a watchful eye on your logistics while planning to strike deep beyond enemy lines, sever supply lines and encircle enemy units.

I am having a lot of fun with that game and wholeheartedly recommend that tiny pearl from small development studio – 2×2 Games. More reviews on Metacritic site.