About game:

Bayonets & Tomahawks is a 2-player strategic game focusing on the French & Indian War 1755-1760. One player controls the British and the other takes the lead of the French and most Indians (some will be supporting British). We have full array of era-related concepts: Indian diplomacy, raids, constructions, naval operations, sieges, etc. Everything to immerse players in the fascinating military asymmetries of the 18th-Century colonial frontier.

Now, a sessions in B&T can last one or more game years depending on the scenario chosen – up to the full conflict. During each game year, there are 8 action rounds where players move their pieces on land and sea, perform raids, build forts and roads, etc. Battles/sieges usually occur at the end of each action round. A game year also includes 3 logistics rounds: “Fleets arrive”, “Colonials enlist” and “Winter quarters”. That shows growing commitment of both sides during the year plus arrival of supplies and reinforcements.

How the actual activation mechanics works? B&T is card driven. However, unlike most card assisted war games player don’t manage a hand of cards. Each side starts the year with one undisclosed reserve Action Card picked randomly. At the beginning of each Action round, both players draw a new card. They must then choose one of their 2 cards to play for the current round. That of course makes the game pretty straightforward and solitaire-friendly.

Would you stand-up to the task and manage to crush the French presence in North America (almost a historical result)? Or maybe playing as French, you will ensure that the alliance with Indians will allow to repeal the imperial forces?

Number of players:

Very good title for two players, introducing Card Driven Games concept in fantastic way. Due to mechanics, very suitable also for solo play.

Playing time:

Thanks to multiple scenarios, the introductory game will take up to an hour. The full campaign will be investment of 4-5 hours.


Definitely, not a complex wargame – something like medium, medium-light. The rules are straightforward and the only thing which one needs to really learn is the resolution of battle and hits assignment.

What I like:
  • As each good historical wargame, it is very thematic and you immerse yourself into this colonial conflict pretty quickly. The built-in asymmetry only adds to this feeling.
  • It is great that the game have so many scenarios; I already see how the long, multi-year campaign will play differently in comparison to a short, one-year skirmish!
  • Important for me (and many solo players) is that the game is  really suitable for the solitaire play – you can do it alone with the rules suggested by author, or you can play with children as great randomizes (as I did!). 
  • GMT stands-up to its reputation and the components are top-notch; I especially like the triangle light units – it is hard to explain, but they have the “right feel” being depicted that way.
What I do not like or would like to see in the game:
  • One thing you need to wrap your head around and play couple of times before becoming proficient is battle resolution. Each units hits specific adversaries in specific priority order. Just try couple of times and you will learn it.

  • It might be a little bit daunting playing as French sometimes. With competent British player, Louis the XV troops might easily get their asses kicked.
For whom?

In my opinion the basic two-player mode can be suggested and recommended to every wargamer with some, even minimal, experience. That is fantastic way to introduce new wargamers to CDG world.

Also, the players willing to test their skills in solitaire mode will find that title very suitable for such a play.

More about the game:

And now let us have a look at the materials created by me plus some pictures of components:

How to Play for Bayonets & Tomahawks
Look at the full array of components.
Close-up on the map.
One of the larger battle at the moment of resolution
Example of Action card – not all events are always beneficial to you.


As you probably feel from my review the verdict can be only one – this is great, light game which can be recommended to every player both with minimal as well as extensive experience. The asymmetry is nicely built, the scenarios allow for gradual learning process and the components are simply gorgeous. Definitely try it if you have a chance!

More reviews to come!