With the great pleasure I will be presenting today the digital implementation for one of the most known and developed wargames systems – Lock ‘n Load Tactical. Since about decade the Lock ‘n Load Publishing started to invest more and more in transferring of its great regular / analog games into the digital world – and I must say, quite successfully. Thanks to generosity of the owner, I have a possibility to test the above-mentioned series. My plan is to go module by module, initiating at the Starter Kit, analyzing what we are getting in each installment and of course – reporting my sessions!
About the system
Before jumping to the actual application, couple of words about the system. Lock ‘n Load Tactical is a squad-level tactical game using a quick impulse system and great immersive graphics gives you a true feeling of being there. As a Tactical Squad system special skills and leadership are all part of the base game.
Single men such as Leaders, heroes, medics, nurses and even chaplains can affect your battles by inspiring your men; leading them to feats of heroic bravery and more. Random events triggered during play causing events like ambushes, squads panic and special support to name a few. Battles so intense that stories can be written about them. It’s all here in Lock ‘n Load Tactical.
About the Digital Starter Kit
Now, the Lock ’n Load Tactical Digital is a dynamic squad-level tactical combat computer game based on the award-winning board games of the same name. LnLT series centered on infantry combat from the 1930s to the present. You can read more about the system and the whole series here: Lock ‘n Load Tactical Game Series
The Starter Kit is kind of the demo, which provides you with four scenarios played on two maps – two skirmishes during the 1944 in Normandy and two during the Vietnam War. While minimalist in size and scope, that gives a good taste what one can expect from the system.


Starter Kit session reports
Now, to show how the application looks like during the actual play – and as I love to report my games, giving some historical background – I decided to describe all 4 scenarios available in this module. You will get historical background, victory conditions (important for understanding the game dynamics) as well picture-rich report!
Scenario #1 – Rejoining the Regiment
Historical Background: During the initial hours of the Allied invasion, widely scattered German forces confusedly rushed to consolidate and defend key positions. They often encountered advancing Allied troops or airborne units along the way. Often these “German” troops weren’t German at all, but Russians and other POWs pressed into military service. In this scenario, the fleeing remnants of an infantry platoon of the 795th Ost Battalion must break through a roadblock set up by a detachment of the 506th PIR to rejoin their parent regiment, before American reinforcements arrive.
Victory Conditions: The German player must exit at least two full squad-equivalents and one leader from hex H8 by the end of turn 5. Any other result is an American victory.
That was great, small, introductory scenario which taught me important mechanics of morale checks, fire, opportunity fire as well as melee. Definitely you should start here your journey with LnL Tactical.
Scenario #2 – Assault on Vierville
Historical Background: The French village of Vierville straddled the road from Utah Beach to St. Come du Mont a location key to the Americans and Germans alike. The Yanks captured Vierville on June 6th, 1944, but on June 7th, most of the 2nd Battalion of the 506th Parachute Infantry Regiment vacated the town, leaving only a small holding force from the 1st Battalion to guard the village. It was then the Germans decided to mount a counterattack. The battle was a wild free-for-all as first one side and then the other sent reinforcements; and although the Germans briefly recaptured most of Vierville, by the end of the day the American paratroopers had driven them out.
Victory Conditions: To win, a side must control four or more of the marked victory hexes at the end of the scenario. Any other result is a draw.
That was much larger and intense scenario, especially due to me triggering the Reinforcements event as well as US having the sniper. The victory did not come easy but I learned a lot how to bring your troops to the map and avoid being immediately spotted 🙂
Scenario #3 – The Weapons Cache
Historical Background: Operation Cutlass was a search and destroy mission conducted by the 1st Brigade, 101st Airborne Division near Nha Trang in Khanh Hoa Province. In this hypothetical scenario, a US platoon from A Company 1-327 Infantry has been dispatched on the second day of the operation to destroy a weapons cache in a nearby village. Unbeknownst to the Americans, the village is the logistics and resupply point for a local Viet Cong force.
Victory Conditions: The American player must find and destroy the weapons cache and control the marked hexes by the end of turn 6.
Another good introductory scenario – especially when playing on defense. Sniper proved to be a fantastic weapon, with its multi dice rolls. Proper weapon used in right situation does wonders!
Scenario #4 – A Friend in Need
Historical Background: U.S. Army units moved into the A Shau Valley in the opening moves of what would culminate in Hamburger Hill. Here, two platoons advanced on a small village suspected of harboring a Viet Cong contingent. The VC knew the Americans were in the area, and the Americans knew of the VC, but neither side expected a stand-up battle. Neither side, however, would be correct.
Victory Conditions: The side with the most Victory Points at the end of the scenario wins. VPs are earned for capturing marked hexes and eliminating enemy units.
That was interesting fight, especially when all those artillery shells hit my position (killing sniper in the process). Definitely, attacking through narrow, open path was not the best choice for US Marines although they managed to hit my units considerably.
First Impressions
After multiple plays, time now to share my impressions regarding this module and also application in general.
- Playing pretty intensively, I noticed no software issues nor rules implementation ones. One might think this obvious but believe me – I saw so many abysmal analog wargames ports to digital versions that this is worth stressing.
- I like how AI plays – especially on higher difficulty levels; indeed, sometimes it might do something unexpected, but in general is a decent opponent.
- What is interesting is the possibility to create and edit scenarios. Really cool feature – as you can let free your imagination or simply tweak already pre-defined set-ups.
- You can also simply generate random battles, in which you take one side and try to achieve victory.
- As for the aesthetically part – graphics & music / sounds – this is really great. Looks very good and at the same time is clearly readable (with pretty decent zoom possible) while not taking too much processing power.
- At the end, couple of words about Lock ‘n Load Distribution Model. Many claim that the Starter Kit is too small, contains not enough scenarios, units, etc. Still, they forgot to mention it costs couple of bucks (literally!) and is great way to check the system, test application and answer the question whether you would like to invest more. That is not standard approach in Digital industry, true. Still, I think it works in this multi-expansion game, as you can navigate your own way through most interesting (for you!) installments.
More articles will follow, where I will be analyzing & presenting more advanced and expanded modules for the series. Stay tuned!
This looks amazing! Do you have the tabletop Lock & Load game(s)? If so, how does the digital capture the game. Pretty faithfully?
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Actually, this is my first time with the system and I am pretty glad I tried it; this is perfectly suited for digital implementation and streamlines the gameplay enormously. The Starter Kit is couple of bucks so it is worth trying. What I like are some random events in game which you unlock once particular part of the area is occupied; so the story develops during scenario.
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Perfect timing. I just picked up a LnL set from their recent half-off sale and am interested in seeing their digital adaptations.
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I will definitely provide more insight into their digital apps.
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Nice and useful review, thank you. I love this system on my table because I’m in front of a screen most of the day and crave the look and feel of the real thing, bust must add nonetheless that LnLP achieved something with this digital adaptation that makes me want to say in front of it a couple hours more.
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Thanks for kind words. Need to get also the boxed version!
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Wygląda i działa to faktycznie arcy ciekawie, szczególnie w multi!
Może uda nam się kiedyś spotkać online? 🙂
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Bardzo możliwe, jak tylko poznam jeszcze trochę system!
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