Card driven games and the COIN system are among my absolute favorites, so The Weimar Republic landed on my table almost immediately. It is one of the freshest titles from GMT Games, designed by Gunnar Holmback, and it covers the political struggle in Germany between 1919 and 1933. Four factions fight for power: the democratic Coalition, the communist KPD, the NSDAP and the old-guard Radical Conservatives, who tried to use the Nazis and ended up being devoured by them. Each faction has its own sudden victory conditions, and they often pull in opposite directions.
Mechanically it feels like a blend of a card driven game and COIN: faction aids with sudden victory requirements at the bottom, four colored dice, bots for the non-player factions (so solitaire suitability is high), plus three historical decks covering the Crisis, the Golden Twenties and the Decline. Several scenarios, from a short training one up to the full campaign, make learning it gradual. If you share my love for this kind of design, check my My Favorite Boardgame Mechanics – Card Driven Games post and my COIN materials for The British Way and Vijayanagara.
Below I am presenting the components and talking a bit about the rules:
Enjoy the material!
