Traces of Hubris is a strategic two-player game from VUCA Simulations that recreates the German Case Blue (Fall Blau) summer offensive in southern Russia during the latter half of 1942. The primary objective is to sever the Volga at Stalingrad and seize the oil fields in the Caucasus.
The Axis player must eliminate the Soviet forces and break their defense lines in order to reach his objectives. The Soviet player must do everything to defend the homeland, and hold until he gets a chance to strike back. The game uses the same core mechanics as Traces of War.
This title follows the footsteps of its predecessor, Traces of War, which I enjoyed immensely – thanks to clear rules, great replayability and gorgeous components. I had similar expectations for this title too – and they were fulfilled!
Below I would like to present to Dear Readers compilation of my Strategy & Training materials for this title. Enjoy!
We start with a general overview of the game – covering its theme and historical context, main components, core mechanics, and victory conditions. This section serves as an ideal introduction, allowing Readers to quickly understand what the game offers and determine whether it might appeal to them.
Next, we examine the rules in greater detail, concentrating on the sequence of play, faction pieces, the game board, and the core concepts that shape the system. This part is more procedural and explanatory, leading the reader step by step through how the game operates. In many ways, it can also function as a practical alternative to studying the rulebook directly.
What is the best way to learn game? By playing it! In above video we play the full first turn, discuss strategies and considerations how to initiate the attack with Germans and what Soviets can do to withstand the initial onslaught.
The above set will give you solid foundation in Traces of Hubris. Also, I hope I sparked a bit of interest in you to try this title! Definitely recommended!
