A Gest of Robin Hood: Insurrection in Nottinghamshire is already the second game in the Irregular Conflicts Series, further adapting the COIN (COunter INsurgency) system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. In other words, you will experience clash of famous Robin Hood and Sheriff of Nottingham!
This position to some extent transpose one of GMT’s most popular systems into a simpler format and a more approachable setting – which makes this title a pretty good position for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.
I had chance to playtest that game as well as play extensively after publication. My experiences, observations and suggestions I gradually converted into a set of materials which I would like to share with Dear Readers today. This post has a goal of being kind of a dashboard and one source for all my Gest of Robin Hood content. Hope you will enjoy and it and appreciate. Have fun!
We start with the brief overview of the game – history how it was created, main story it tells, in-depth presentation of components, etc. This is best place to start and familiarize with the game if this is your first contact with it.
Here we have a pretty procedural explanation of all the main game rules – map in details, components, initiative track, events, royal inspection and many, many more. Probably the most theoretical part – still, many of you prefer such materials than only reading the rulebook.
Here we start probably the most interesting type of materials – and one, where honestly I had most fun creating. I am explaining how to play as Robin Hood, sharing my experiences, observations and what I learned – sometimes the hard way – about this faction. By many seen as doomed to fall under the Sheriff might. Do not despair – there are ways to avoid it!
We presented how to play with the cunning villain; let us show here what the side which cherish the order and stability can do. Again, we present main actions and deeds, some juicy events, how the victory for Sheriff differs from the one of Robin. Cool stuff – especially after some of your plays to compare observations.
Last but not least, let us see all above teachings in action. The most practical part is focused on solo play of 1/3 of the game (up to the first inspection). It goes through the whole sequence of play and implements some tactics presented earlier.
And that is all – let me know what do you think and also share you experiences!

~ wonderful stuff, Thank you so very much for this Michael!
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Glad you like it! I had a blast playing this game.
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