| About game: | Vijayanagara is a 1-3 player board game depicting the dynamics of the Indian subcontinent during the years 1290-1398. The game spans the Khalji & Tughlaq dynasties of the Delhi Sultanate, while showing the birth of two upstart powers in the Deccan Plateau, the Bahmani Kingdom and the Vijayanagara Empire. The game closes with the historical invasion of Delhi by Timur in 1398, though a careful Delhi Sultanate player might be able to avoid this fate. The Delhi Sultanate is trying to maintain its grip on the south of India. Its victory points are equal to the total Prosperity of Tributary Provinces, adjusted up or down according to how well Delhi fares against Timur’s final Mongol invasion at the end of the game. The Bahmani Kingdom and Vijayanagara Empire are both seeking to establish their own independent Control over Provinces dividing the Indian subcontinent, solidify their positions with the construction of Forts (Bahmanis) and Temples (Vijayanagara), and to ensure the propagation of their Influence throughout the Deccan region. Regular play is also periodically interrupted by the actions of the non-player Mongol Invaders, who threaten Delhi from the northwest, and the game ends with the climactic arrival of the great Mongol warlord Timur. All of those dynamics make for a great experience, with every faction sometimes on rise and sometimes – in decline. The system of interdependencies helps both to hurt your opponents as well as to come back in case of disasters.. So would you stand-up to the task and manage to crush your opponents, gaining the eternal fame on India subcontinent or perish while trying? |
| Number of players: | There are truly few dedicated, balanced and playable three-player games. And this is one of the best I have ever played. Of course there is a solo module or possibility to play with one bot and two human players – still, this game simply shines with the full squad! |
| Playing time: | That COIN-adjacent game is not only lighter than regular titles form the series but also much quicker. The time is more or less predictable as there is no sudden victory here, and you should be able to finish it easily within two hours. |
| Complexity: | If you compare with other COIN games (yes, I know this is not COIN but COIN-adjacent title) that one will be much, much lighter and streamlined. If we want to look from general perspective, this is a medium-complexity wargame. |
| What I like: |
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| What I do not like or would like to see in the game: |
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| For whom? | If you heard about those long, complicated, asymmetrical COunter INsurgency games and never had a courage to try them – this will be a perfect title for a first step. However, if you are experienced COIN player (like I deem myself) and you would like to see something new, something fresh and invigorating, bring Vijayanagara to the table! |
| More about the game: |
And now let us have a look at components and game materials:


VERDICT:

Honestly, at some moment in time I felt that COunter INsurgency games exhausted that formula. Yes, we were and are getting new titles but rarely – at least for me – they were brining something new, fresh and worth investing time in. And then my Dear Friend Maciej invited me to a game of Vijayanagara – and I was awestruck!
I will not repeat once again all the qualities of this game but rather make a simple conclusion – the combination of theme, straightforward mechanics, interesting asymmetry, the Mongol element and beautiful components – all this in reasonable time – created a wonderful game. Launching this on Rally The Troops made it even more accessible. Definitely try it!
Very Highly Recommended!




Yeah, those consecutive. Consecutive Mongol invasions can be brutal! But it’s nice that there’s one of these games that it feels I can actually understand, which is nice.
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Agreed on the accessibility! This is a great game on its own, but I think it would also provide a nice ramp into COINs!
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I believe suggesting this game before other classic COIN games might be a good idea. Definitely a very accessible game.
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The uncertainty when Mongols will invade and then in fourth epoch, when the game will end, is one of the great design concepts in this game. Makes you to really be on the alert all the time!
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