Maida 1806 is already the second game in the Limits of Glory series, designed by Andrew Rourke and published from Form Square Games. If you would like to check out first installment in the series, please see my material on Limits of Glory: Bonaparte’s Eastern Empire. Those games examine the influence of skill and luck on the commanders present in a campaign.

A Glory rating is attributed to all the significant participants in the campaign, made up from the skill they exhibited and the luck from which they benefited. Players must make decisions as to when to use their commanders Glory to mitigate the situation on the board to their advantage by attempting to manage favorable and unfavorable events thrown up by the Event Clock as the campaign unfolds.

Now, what interesting historical story does Maida 1806 tells us? As you might expect, the action takes place in the midst of Napoleonic era; however, it focuses on a rather obscure and not-so-well known episode from the epoch (which is great, we love to discover such gems). Let me tell you a bit about it.

By the close of 1805 the Third Coalition was in tatters following their catastrophic defeat at Austerlitz. However, in late 1805 a tiny AngloRussian army, paid for by the British government, disembarks in the Bay of Naples to support Ferdinand IV, King of the Two Sicilies. This army, commanded by the Russian General Lacy with the support of the British General Craig, approximately 15,000 men strong, is now the only Coalition force on mainland Europe. French of course react… and the interesting campaign starts!

Below I am presenting not only components, but also main game concepts and mechanics. Hope you will enjoy it!

Enjoy!