As already mentioned, our regular boardgames group paused recently the Frosthaven campaign (see here). With no quick end in sight (you need to resolve the whole puzzle book!), it was decided we need a rest from that title. That vacuum was quickly filled by several other games rather than one dedicated. Among them we play Thorgal: The Board Game, featuring my favorite comics character.
Today I am continuing a series of session reports from our adventures in Thorgal’s world. So far we played three, but I believe we shall continue further as the game – which features many innovative mechanics – is really to our liking. Also, each episode is completely different, features an unique story and some special rules. So let us start!
About the Game
First things first – let me say couple of words what the game is about and what are its mechanics. Thorgal: The Board Game is a cooperative storybook adventure game – pretty common genre recently, very suitable for multi-scenario experience.
Players take on the roles of Thorgal, his wife Aaricia, their son Jolan, and Kriss – a deadly female warrior – and go on a series of adventures. The game consists of 10 stand-alone scenarios, each taking roughly 90-120 minutes of play. Scenarios do not form a campaign nor have any legacy features, so they can be played by different playgroups and over an extended period of time.
Thorgal: The Board Game comes with a book of maps. Each scenario is played on a different map that players explore while fulfilling scenario goals and promises completely different adventures, hidden opportunities, side quests, and vivid characters. Players are free to choose whether they travel in one group or split to cover more areas at the same time. Each character gains experience during the game and advances their abilities. Characters gather resources and craft objects to help them survive in the dangerous world.
What I like is the game’s unique action selection mechanism. In this new approach, actions have varying power depending on which other actions have already been taken. Players must carefully plan their strategy and sequence of actions taken, as this directly impacts the strength of the effect of each action.
Enough of the theory, let us jump to the report!
Hide and Sea – Scenario Description
We continue our experiences with second scenario namely Hide and Sea (I like the thematic, with a blink of an eye, titles in this game). Each tale comes with elaborate introduction, which sets the scene – it is like reading the book and then continuing from the middle of it, when the setting is already made. You may skip it – still, in order to immerse yourselves in the world, I strongly recommend familiarizing with it – you may read loud, to the whole group, so everybody is on the same page).
In this particular travel, we were tasked with first locating four raiding pirate crews and then overwhelming them. Otherwise nearby kingdoms may fell into disarray and that might end badly – also for our characters.
Mission Goal:

Well, having the background already, you will see that the mission goal will be pretty straightforward and simple: destroy the pirates! Yup, not only find them, but get rid of the threat once and for all.
We could make things easier for us by collecting Battle Equipment (red markers) or Knowledge (blue ones). The first will make our fleet more powerful and help us in battles with Pirates; the second will help to navigate seas and reduce amount of damage received by our fleet during storms.

While it is obvious how to win the game, there are several ways to lose it! First of all, we are under time pressure and need to accomplish the goal till the end of Turn 9. Then we cannot allow any of our fellow comrades to fall – should they die, we lose. On top of this, there will be a special Fleet cards – if we cannot put a wound token on it (symbolizing our ships were damaged beyond repair) we lose too! So there is definitely a time-pressure and also some edge conditions to be avoided.
Players / characters:
This was our second game and we decided to switch characters between ourselves – good to test some different approaches, tactics and strategies! They all have different skills, items and starting materials. Also their development path – in area of combat and exploration – are different. Simply, you have pretty specialized characters, whom you want to use in particular areas. What is more, on top of four base game characters, we also got three additional unlocked during the crowdfunding campaign.
This is how our team was composed this time:
- Thorgal (great explorer) – Kuba J
- Aarica (versatile support) – Kuba G
- Jolan (special tasks character) – Michal
- Kriss (fantastic fighter) – Adam
How it worked? Let us see!
Session Report:
As always I am inviting you to a picture-rich session reports, which will visually highlight key moments of our play.





That is why we were looking also for the help of the nearby rulers – you can see Kuba J Thorgal in location 3 on above picture.


Result:
The game finished in our victory – I would say it was maybe not decisive, but still, pretty firm. Much firmer than the Scenario 1, where we were at the brink of defeat. It was hard to find the enemies, but when we did. With superb preparation – it was not so difficult to crush them.
Evaluation & Summary:
Scenario Fun Factor
Scenario Balance
Time to Play
That was definitely fun game and scenario to play. The adventure is not overly complex, the goal is clear – destroy the pirates that or the other way. The balance might be a bit better – you see, finding the pirates can be a gamble and is not so straightforward. But when you find them, and you are well prepared, should be completely enough to destroy them. Also, make sure to bring Gossip tokens when you explore locations – the Side Plots are of utmost importance in the game!
My another observation – this is definitely not an easy game to win – you really need to concentrate and plan you moves as optimally as possible. Our experience from Gloomhaven and Frosthaven really gives us an edge here and helps a lot – especially now, when we understand a bit better our characters too.
More reports to come!


I wish you went into greater detail as to the actions taken. We’ve had no luck getting through this scenario so far, with our fleet card taking a battering every time.
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Do not worry, a detailed paythrough is coming!
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