| About game: | Burning Banners: Rage of the Witch Queen is a great fantasy-themed wargame, for two to six players, set in illustrious world of Khalar. It is really fast playing and intuitive, and features a whopping twenty-nine scenarios, of various size, length and complexity. They range from short campaigns with two kingdoms and one map, to the entire twelve-years war, in which six kingdoms battle over four maps. We have the possibility to play with the Basic Rules first. They give a good introduction to the core game mechanics, how the battle, movement or build is being executed. Still, the true beauty starts when you move to the Advanced Rules. Here comes the Monsters, Treasures, Spells, Magic and Blessings – all great elements which you would expect in Fantasy game.But that is not all; as mentioned earlier, you can play with one of the six featured factions, namely: Goblins, Orcs, Army of the Night – these are invader armies – or Dwarfs, Fjordland and Eastern Empire – here we have the resistance forces. Each faction is unique, has its own units, blessings, special rules, strengths and weaknesses. Thanks to the great asymmetry, you can significantly prolong joy from the play. So would you stand-up to the task and manage to crush your opponents, gaining the eternal fame and place in the world of Khalar? |
| Number of players: | This game accommodates from two to six players. My experience shows that it is best played with either four – making a perfect team play 2 vs 2, or simply with two players – where each side has full control of all factions. The five / six player games tend to last too long / have a big downtime. There is no solo mode yet, but I believe we will get some fan-made scenarios (I am working also on one). |
| Playing time: | To say it depends is an understatement. Let us take variables into account: from one to four maps, from two to six players, from three up to thirty turns (the latter is extreme, you rather play scenarios or linked campaigns of maximum 6-9 turns). Time wise, it will be from 30 minutes (entry, 2-player scenarios) through 1-2 hours (2 player regular scenarios) up to 3-4 hours (4 player games with Advanced Rules). But if you plan to play with 6 players and try larger, linked scenarios, then the sky is the limit. |
| Complexity: | This is relatively easy to grasp game; I know I am saying it from the perspective of person playing Mark Herman’s Pacific War or Ed Beach Here I Stand. Still, you have very good rulebook, possibility to start with Basic Rules (although Advanced are not so complex as you might be afraid) and intuitive mechanics. |
| What I like: |
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| What I do not like or would like to see in the game: |
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| For whom? | If you like fantasy-themed games, with important role of magic and monsters, packed with the wargames elements, a lot of fun dice rolling (and I mean it), which you and your friends will have fun with – that is definitely game for you. It is not complicated simulation nor complex position – its rules are elegant and create a cohesive experience even for the beginners in our hobby.. |
| More about the game: |
And now let us have a look at components and game materials:
VERDICT:

I will not deny it, Burning Banners was probably my greatest discovery of 2024 in category of wargames / conflict-based titles. It enamored me with its beautiful and gorgeous components, an immense fun it brings when you play, a theme which is deep and wide, with astonishingly beautiful graphics, asymmetric forces, tons of scenarios and – despite me usually not keen on too much of this – well-thought dice rolling. We enjoy it very much. Highly Recommended!





Game looks great but very expensive from my local shop.
Would buy in an instant if it had a solo mode.
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Indeed, price is not low (I believe most Compass games is a bit at the higher end of the cost). This time the quality of components, number of scenarios and beautiful, hand-painted art justifies this to large extent. And indeed, so far no solo mode.
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