I would like to share today my first impressions on a game which looks like a wargame but plays more in Euro-style. What I have in mind?
Of course, Keep’em Rolling!
The game
Keep’em Rolling: 1944 – Race to the Rhine is a new edition of a unique, logistics-focused euro-style wargame for 1-4 players (including a solitaire mode as well as optional cards and rules), and a standalone solitaire game – These Are My Credentials – covering the Allied liberation of Brittany.
As one of the historic Allied Commanders: Montgomery, Bradley, Patton or Patch-Devers, you control several Corps that you must move along predefined, point-to-point routes, liberating cities from Axis control as you do. Unlike many other wargames covering the liberation of Western Europe, in Race to the Rhine the focus is on planning and logistics. Moving your Corps requires fuel. Defeating Axis units and garrisons requires ammo. Feeding your armies as they move forward requires food.
The slower you are in moving to the Rhine, the longer you give the Axis to form a strong defense. But if you move too quickly, you risk overwhelming your logistical capacity to supply your advance. Whichever Commander can best manage these dual challenges will win the game. Hopefully, crushing Germans in the process!
Playing the Game
The plan was to bring the game to the table in multiple ways – checking the solo mode (was very curious how would it play), playing the regular map as in the first edition but then also with the new, fourth faction – Patch-Devers. That way our boardgame group evaluated all interesting set-ups. Let us see how it went!
PS. Feel free to click any of below images to expand them in new window for more details.
Multiplayer Session Reports
You know me – picture begin worth a thousand words, I will report mainly using the graphical representation of our games. That should also give you good understanding how tense and close those were!





Solitaire Session Reports
Once we played the game multiplayer, the time has come to try solo. Did you know that solo special game – These are My Credentials – is printed on the other side of Patch-Devers expansion to the base map? Very cool idea!



First Impressions
That was couple of good sessions where we definitely had fun. Let me share now more detailed observations:
- I really appreciate adding new generals to the game – Patch-Devers. Not only the game expands to four players but this one has some special rules, allowing for different strategies and styles.
- There is significant improvement in components quality – game looks simply beautiful in comparison to its predecessor. That concerns all elements, from supplies, through cards up to the map.
- Definitely adding solo mode (for regular game) plus a dedicated, custom-made solitaire scenario was a great idea. And utilizing the back of the Patch-Devers extension to base map – a clever idea!
- There are multiple Optional Rules in the game, which can make it harder or easier for your group to achieve victory. I really appreciate this, as everybody can tailor experience to their needs.
- What I do not like is the tie-breaker when you are not able to win by crossing the Rhine – so couniting medals. For me, if we do not crush Germans, we all lose. And as medals fuel some important offensive actions, you are oftentimes restricting yourself in spending them “not to lose tie-breaker”.
One can say a lot about our games. We feel we lost twice – victory by medals – sorry, we are here to beat Krauts. Of course, some generals did better, some worse, but we still did not devised plan to get through the Rhine. Another interesting observation was fact, that in both games it was Patton who won. So, we have a leader 🙂
Again, the game made a pretty positive impression on us, and we simply liked it and had fun with it. Euro-style wargame, which is challenging, adds solo mode, plays well for 3 and 4 players – that is really something. Definitely will hit the table in the future!


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Thanks, I had a hand in making the graphic side of the project (in my case cards and markers, TAMC in particular), and it’s always nice to hear someone likes it 😉
When it comes to victory conditions, since “losing” represents the historical outcome (the Allies didn’t cross the Rhine in 1944, after all), it means you’ve done as well as those commanders did in reality i.e. the medal count simply tells you who was the best. Winning by crossing the Rhine was never supposed to be a default result in RTTR, so if you do win, that’s a big achievement 🙂
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Beautiful game, thanks for great work! Regarding victory conditions, the more I think about it the more I agree.
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So, if you cross the Rhine, you get the boys home by Christmas!
…extra motivation to try again 😉
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True! But harder said than done! (PS. This “home by Charismas” theme seems and reoccurring mantra, just like in 1914 – and never materializes…)
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Well, some boys will be home by some Christmas. Nobody said it would be all of them and this year.
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