A Full Measure of Devotion is a two-player wargame enabling players to recreate the “Gettysburg Campaign” of the Summer of 1863. One player controls the Confederate forces, the other, controls those of the Union. Forces are made up of “brigades” (although the term is used loosely) and each game turn represents about two days of actual time beginning in the second week of June 1863.
The actual composition of their forces is hidden by fog-of-war screens placed adjacent to the game map. The resulting uncertainty as to the enemy’s strength and intentions puts players in the shoes of their historical counterparts and provides them with ample scope for deception and surprise.
This sense of realism is enhanced by the initial order and delayed order rules which introduce a time-lag between the issuing and an order and it being implemented, typical of an age when such communications relied upon messengers travelling by horse, often with only a vague notion as to the whereabouts of the unit for which the order was intended.
In below material I am looking not only at the game components, but also explain core game mechanics, victory conditions as well as the design decisions which were made to reflect the historical realities:
Enjoy!
