To immediately jump to the Kickstarter page of the game go here:


Michal: Hi Vukasin and welcome back to The Boardgames Chronicle blog! For those who do not know you, can you please tell us what do you do for a living, what games do you play? Also, what is your role in the design and publication of Iron Squad?

Vukasin: Hi Michal and thank you for inviting me back to your blog. I am the cofounder of Princeps Games, together with my brother Janko Nisavic and when we are not designing games I work as a legal adviser. As I said, my brother and I design games, playtest them and we are doing our best to deliver a fine product to the audience. Nothing new with ‘Iron Squad’ regarding this.

Michal: What inspired Iron Squad? Where did you get the idea for this game?

Vukasin: Iron Squad was originally designed for our new Fog of War system. We like to call it revolutionary 🙂 This system required an unique game management so we needed a simple game to start with and that’s how the Iron Squad was born. Unfortunately, we found that mass production of this kind of FOW system was too challenging for our small company at this time, so we decided to do an overhaul of Iron Squad and here we are. You would definitely have to check this FOW system in order to understand the scale of it. Here is the video if you’re interested:

Michal: What are the key components of the game?

Vukasin: We wanted to offer a game with high replayability, so this time we went for a game board design which will allow players to have a different terrain configuration in every game by using the ‘Terrain Tiles’. Also, a different setup of the game is possible thanks to the mini-map sheets which allow the players to set the starting position of their units in a different way every time they play the game.

Michal: How do both sides determine victory?

Vukasin: Players draw ‘Mission Cards’ and the player who completes the mission first is the winner. If this doesn’t happen until the end of round 12, the winner is the player with the most Victory Points.

Michal: Now, can you tell us a bit about Princeps Games ‘Fog of War’ System? This seems like a pretty innovative solution in wargaming!

Vukasin: I’m glad you asked, Michal! Well, while playing board wargames it always bothered me how players can see the enemy’s units on the board. Even though there are some mechanisms which simulate the FOW system in computer games up to a point, all those systems were not quite there yet. There was always something missing. So, I decided to give it a try and I designed a system that will allow the players to have the same experience while playing board games which they have while playing computer games.

As I said earlier, even though the system showed no flaws regarding the idea and design, producing this kind of system on a large scale proved to be quite a challenge. Perhaps somewhere down the road we will come back and make it work, we will see.

Michal: Can you look at Iron Squad and answer the question – what makes this game unique? What would you like to call out?

Vukasin: I would say it’s replayability of the game. There are so many factors which can lead to a different game. You have the ‘Terrain Tiles’ which bring new configuration of the game board. Then you have minimaps which allow a different setup. Each player have 5 different Missions Cards to draw. In addition, you have a ‘Weather’ and ‘Day&Night’ modifiers. At the end, there is a very interesting combat system with a modified D20 dice which allow the players to choose the impact of luck.

Michal: How are you going to publish the game and where can the players interested in the project get more information?

Vukasin: ‘Iron Squad’ is currently live on Kickstarter and you can check the campaign page and back the game by clicking on this link:

Michal: Looking into the future, what new & exciting designs shall we see from Princeps Games in the future? What are your mid & long-term plans?

Vukasin: Right now we are working on a couple of designs and hopefully we will have one ready for the next year. Our focus is set on wargames, but we are considering broadening the field of interest and perhaps offer the public something completely different.

Michal: Thank you very much for the interview, Vukasin! Any last word you would like to add?

Vukasin: Thank you for this opportunity, Michal. I would like to once again ask all of your readers to visit our campaign page and tell their friends about it. It would really mean a lot to us. Thank you!