We had a blast with Lukasz playing first scenarios of the Crusades expansion for Commands & Colors Medieval (First Crusade via C&C Medieval – Part 1 – Nicaea (1097 AD)). So it was only natural that we shall continue the campaign! We definitely see the changes in the system as a great way to reflect the specifics of historical period but also – to spice-up the game! All those Knights in shining armor, feint retreats by light Saracen cavalry, special new Inspired and Battlefield actions – you really feel this is new epoch.
So what we have chosen is chronological continuation of the First Crusade in a three-scenario depiction of the Dorylaeum (1097 AD) battle:
- 102 Dorylaeum – 1 July 1097 (Phase 1 – Defendable Base Camp) – where Crusaders will try to build a camp, being all the time harassed by Turks
- 103 Dorylaeum – 1 July 1097 (Phase 2-Attack on the Camp) – where Turks attack unfinished camp. Crusaders fight for survival while their reinforcements start to arrive
- 104 Dorylaeum – 1 July 1097 (Raymond’s Flanking Attack) – where two-pronged, flanking attack by Crusaders cavalry finally broke any Turkish resistance
Ok, so without further delay, let me invite you to the 11th century AD, Middle East!
Some of my materials for great Crusaders expansion:
102 Dorylaeum – 1 July 1097 (Defendable Base Camp)
Historical background
Following the siege and taking of Nicaea, the Crusader army marched through a bleak region, shadowed all the while, by a small force of Turkish cavalry. When the Crusader vanguard reached the Kara Su valley, Bohemond of Taranto, seeing the main Turkish army deployed and blocking his path, ordered the infantry to make camp to provide them with a defendable base.
He sent word to the main Crusader body, which was about 4 miles behind, to come up quickly. Then he ordered the cavalry in the vanguard forward to protect the infantry. While the camp was being set up, the Turkish force attacked the Crusader cavalry. Confused by the Turkish long-range harassing tactics, the Crusader cavalry was unable to come to grips with the light Turkish cavalry and finally retired back to the southern edge of the infantry camp.
Session report
This was kind of the warm-up scenario. The special rule on Crusader side (The Crusader player, when ordering units, may use one order from the Command Card and place a camp hex on any medium or heavy Crusader infantry unit’s hex) was giving points very quickly and forced Lukasz and his Turks to some rapid, sometimes not fully prepared, advances. Let us see if history repeated.



103 Dorylaeum – 1 July 1097 (Attack on the Camp)
Historical background
During the initial stage of the battle, Bohemond’s Crusader cavalry forward deployment to protect the infantry as they set up their defendable base camp had failed. The Turkish light cavalry harassing tactics forced the Crusader cavalry to fall back and rally on Robert of Normandy’s formation near the southern edge of the infantry camp. Meanwhile, a strong Turkish force attacked and began to penetrate the northern side of the Crusader camp which was not protected by any cavalry. At the same time, the first troops from the main Crusader body begin to arrive. This cavalry, under the command of Godfrey of Bouillon, formed up to the right of Bohemond. Together the reinforced Crusader cavalry pushed forward against Kilij Arslan’s Turkish units.
Session report
Here we shall have much more balanced game, with Seljuks scoring additional points for each camp they manage to capture and hold till the beginning of their next turn. On the other hand, the Crusader Crossbowmen will have a lot of target to shoot at – and they are deadly at that!



104 Dorylaeum – 1 July 1097 (Raymond’s Flanking Attack)
Historical background
While the Crusader cavalry units of Bohemond of Taranto and Godfrey of Bouillon pushed forward against Kilij Arslan’s Turkish units, a follow-on Crusader cavalry force had advanced through a series of drumlins to the left of Kilii Arslan’s army.
These elongated hills formed by glacial drift, served to allow Raymond’s Crusader cavalry to advance unobserved and to get behind the Turkish army. The combined assault which broke against both the front and rear of Kilij Arslan’s Turkish army proved to be too much for the Turks, who suffered heavy casualties. The routed Turkish army retreated hastily to the south.
Session report
The time has come for last scenario for the evening. It had again some special rules and unique set up. The Crusaders had a flanking force which was attacking Turks from behind; but it was a small detachment so they could fall victim to concentrated Seljuk attack. Let us see how it went.

Summary
That concluded our 3 scenario, mini-campaign covering whole battle of Dorylaeum. We played with great pleasure, having fun both from gaming experience but also reenacting history. Of course, not all scenarios were equally fun – second was definitely the best one. In the end we also tallied the scores:
- Michal (Crusaders) 14 – Lukasz (Seljuq Turks) 14
The result was pretty funny – a total draw! I won decisively first engagement, Lukasz triumphed in third, second was very, very close. So it is not a surprise but a testimony to how balanced that game can be. Having such great experience, we of course agreed to continue further with the First Crusade battles!
More session reports to come!


