We continue our sessions with Burning Banners, a great fantasy-themed wargame, set in illustrious world of Khalar. We are still focusing on smaller scenarios, ones which introduce players to the main game. As this will be the third scenario we played, and we did it twice in different groups, you will see how it went both using Basic and Advanced rules.
This title accommodates any number of players between two and six – which is truly great. However, I really wanted to check again how it will work with three factions. This is usually the most difficult set-up – here made easier from the start as there always will be a “two versus one” set-up in Burning Banners, not every side individually.
About the Game
Couple of words about Burning Banners for those who are not familiar with it. If you know the game – feel free to skip to the next section. In essence, this is a fantasy wargame for two to six players. It is really fast playing and intuitive, and features a whopping 29 scenarios, of various size, length and complexity. They range from short campaigns with 2 Kingdoms and one map, to the entire 12-year war, in which 6 kingdoms battle over four maps. Possibility to play with Basic and Advanced Rules, as well as with one of the six featured factions (Goblins, Orcs, Army of the Night, Oathborn, Fjordland and Eastern Empire) allows for endless hours of great joy!
Scenarios, Campaigns and Chapters
If you have not played Burning Banners yet, it is worthwhile to stop for a moment and analyze plethora of options to bring this title to the table. In essence, all possible set-ups are divided into two sections: Scrolls of Sandaria and The Chronicle of The War of Burning Banners.
My session reports / playthroughs from Burning Banners world:
The Scrolls of Sandria:
0 Invasion of Drefeld (565)
1 Fight to the Death (556)
2 The Jarl's War (572)
3 The Great Goblin Raid (581)
4 Orcs on the Deepwater (584)
5 Approaching Thunder (584)
6 The Spire of the Moon (588)
7 Fire in the Field of Ash (589)
8 Goblin Apocalypse (589)
9 Marauders in the Empire (593)
10 Last Stand in the East (593)
11 Across the Oskolton (593)
12 Goblin High Tide (593)
13 Orcs at the Gate (595)
14 Return of the Long Ships (596)
15 Against the Spire (599)
16 Assault in the North (599)
17 The Undead Empress (604)
The Chronicle of the War:
Book 1: Rage of the Witch Queen
1 Out of the Shadows (589)
2 With Fire and Steel (590)
3 In the Fangs of Beast (591)
4 Wolves of the North (592)
Book 2: Blood Tide Rising
5 The Sword is Broken (593)
6 World on Fire (594)
7 The Longest Night (595)
Book 3: Witch Queen at Bay
8 The Sword Reforged (596)
9 The Lion Rampant (597)
10 Twilight of a Goddess (598)
- Scrolls of Sandaria – consists of an introductory battle, designed to help players learn the game, followed by seventeen self-contained scenarios from different periods in the Burning Banners timeline. We focus on this now.
- The Chronicle of The War of Burning Banners – contains starting positions for ten of the twelve years of the war. This allows players to set-up a single 3-turn game from any year in the war, to the entire twelve-year war.
That way you can gradually get into the world of the Burning Banners, learning the rules step by step and familiarizing with the great and extensive lore of this title!
Scenario Description:
Let us jump now to the description of the scenario we planned to bring to the table. As mentioned earlier, both sessions which I am going to present below were played with three players so the options were limited – and with odd number of players, it is always tricky to pick-up a proper scenario. Still, we had like three/four options and I decided to continue with adventure presenting the last stand of the Lilith and Army of the Night.
This will be Campaign 16. Introductory Campaign (zero) as well as the ones numbered 1-6 are quick, 2-player engagements, most of which happens long before the Great War – and the ones from 7 to 17 are a bit larger and already during the war.
So what is the main goal and aim of the scenario? Not surprisingly, Dwarfs plus Fjordland have the task of utterly obliterating the Army of the Night by destroying the Spire of the Moon. The Undead will try to survive. Simple, clean, without any ambiguities.
Sides:
So here is the split of the factions in the scenario:
- Army of the Night (Invader)
- Fjordland (Resistance)
- Oathborn (Resistance)
Well, the Vikings and Dwarfs will gang-up against Undead – not easy for the player leading the Lilith – still, possible to survive and win. Especially in the light of a very interesting special rule: The King is Dead, Long May He Reign! You see, Lilith seeing her kingdom and crusade against the world of men crumbling to pieces, decided to ally herself with Osterloch, the dreadful Wraith, who moved to Spire of the Moon. The forces of good will have to deal with him first, before they can defeat the Army of the Night!
Session Report 1 (Base Rules):





Session Report 2 (Advanced Rules):






Result:
Both games ended in the Resistance victory and defeat of the scourge of the Earth which Army of the Night was. However, that was not an easy feat to achieve. If the Oathborn and Fjordland too much focus on fighting the Undead far away from the Spire, they will not have enough time to do the actual job of destroying it. Five turns might not be sufficient then, despite possibility for the Dwarfs to enter from the southern part of the map.
However, even with the correct focus of Resistance, Lilith can build tons of units, including the rats, which can take down even the most formidable enemies (Storm Giants, like it happened in second game). It really takes appropriate tactical planning – and let us be honest, economical advantage of the Resistance – to defeat the opponent. Not easy task to do!
Evaluation & Summary:
Scenario Fun Factor
Scenario Balance
Time to Play
That was our second scenario played with three players. I must say, it did not feel awkward nor somehow artificially distributed among three sides. The Army of the Night was boosted with Osterloh, usually attacked all the villages near the Spire to create buffer and get some money. On the other hand, there were two Resistance factions, so it was rather up to them to find the way to crack the opponent.
While army-wise both sides were initially equal, economically the difference started to tell pretty quickly. And once you get through the defense perimeter to be adjacent to Spire and block the recruitment there – the end of the Undead is slowly becoming more realistic. Thus my 2.5/5 scenario balance evaluation.
As for the time to play, this is definitely adventure which hits the sweet-spot – not too long, not too short, minimal downtime. Very well suited for play with Advanced rules. And definitely fun – exciting goal in sight, not some artificial victory points but clear target – Spire of the Moon!
More session reports to come, stay tuned!


Really enjoy all your session reports — keep them coming!
Cheers!
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Thank you for kind words! Having so much fun with this title!
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