Assault Sicily ’43 is the second volume in a planned series of tactical level wargames in which players lead historical units into battle during the landing and airborne operations around Gela Beachhead in July 1943. Americans, Italians and Germans fight bitterly for the backdoor Sicily as a launchpad for the invasion of the continent.

It is intentionally planned not to be a simulation, but rather it abstracts certain aspects in favor of playability and manageable game length to convey the feeling of comprehensive tactical combat situations. There are different scenarios that the players can choose from, and within these scenarios, the Order of Battle can vary through the use of Formation Cards. They give the player a certain number and type of units available for the scenario. This ensures both variation and regular surprises since the make-up of your forces will change from game to game.

Units in the Assault Game System are activated by Command Points. Players receive a certain number of Command points, which are listed on the Formation cards. Before Command Phase, players secretly decide which units to activate in the current turn. The Command point allowance lets the player activate approximately 75% of all available units. Thus, players must set priorities for the turn.

All this makes for a really great experience, which we could see already in Assault Red Horizon. Today we should look at gorgeous components of its successor!

Enjoy!