Our regular boardgames group paused recently the Frosthaven campaign (see here). After playing all major sub-campaign tracks and with no end in sight (you need to resolve the whole puzzle book!), we decided we need a rest from that title.
Of course, that vacuum in the time dedicated for playing boardgames did not stay empty for long. It was quickly filled by other titles, one of which was probably most prominent and gained the largest traction – Burning Banners.
So today I shall start a series of articles from our various plays, not only explaining the scenarios and providing a session reports, but also evaluating how fun, balanced and quick to play each of them is. Enjoy!
About the Game
Couple of words about Burning Banners for those who have not heard about that title yet. If you are familiar – feel free to skip to the next section.
In essence, this is a fantasy wargame for two to six players. It is really fast playing and intuitive, and features a whopping 29 scenarios, of various size, length and complexity. They range from short campaigns with 2 Kingdoms and one map, to the entire 12-year war, in which 6 kingdoms battle over four maps. Possibility to play with Basic and Advanced Rules, as well as with one of the six featured factions (Goblins, Orcs, Army of the Night, Dwarfs, Fjordland and Eastern Empire) allows for endless hours of great joy!
Burning Banners Scenarios, Campaigns and Chapters
If you have not played Burning Banners yet, it is worthwhile to stop for a moment and analyze plethora of options to bring this title to the table. In essence, all possible set-ups are divided into two sections: Scrolls of Sandaria and The Chronicle of The War of Burning Banners.
- Scrolls of Sandaria – it consists of an Introductory campaign designed to help players learn the game, followed by seventeen self-contained Campaigns from different periods in the Burning Banners timeline.
- The Chronicle of The War of Burning Banners – contains starting positions for ten of the twelve years of the war. This allows players to set-up a single 3-turn game from any year in the war, to the entire twelve-year war.
To say that the lore in this game is strong would be an understatement. A whole book is added to the game box, which explains the world of Kalar, its history, the rivaling factions and what lead to the great war of Burning Banners. Really appreciated!
Scenario Description:
Our group decided to start the journey with Burning Banners from the first four-players scenario, which describes the initial attack of the combined Army of the Night and Orcs forces on unprepared Dwarfs and Eastern Empire. You might be surprised to see this is called Campaign 7 – that is because introductory Campaign as well as the ones numbered 1-6 are quick, 2-player engagements, most of which happens long before the Great War.
So what is the main goal and aim of the game? Not surprisingly, the Invader (Army of the Night + Orcs) will win if at the end of any season control at least 11 settlements on both maps which are used for the play (Imperial Heartland + Fields of Ash). The resistance (Oathborn + Empire) try to prevent it, and that way gain the victory at the end of the sixth round.
Sides:
As none of us played this game before, we simply rolled for sides to see who will be commanding the evil forces, trying to burn and pillage; and who will try to prevent their march westward. What we got was:
- Army of the Night (Invader) – Kuba J
- Orcs (Invader) – Adam
- Empire (Resistance) – Kuba G
- Oathborn (Resistance) – Michal
One important note: this was our first session, so we played with Basic Game Rules. That means we did not use Heroes, Magic, Monsters and several other, smaller mechanics.
Session Report:









Result:
The game finished in resistance (that is my and Kuba G.) victory. It was not a resounding defeat of our opponents (Kuba J and Adam), but rather “victory via small points” – opponents were able to secure 7 settlement, while they needed 11 to win. There were moments when they reached 10-11 in their turn, but the last world always belonged to Eastern Empire who was able to reconquer some of the lost territory to prevent the defeat.
Evaluation & Summary:
Scenario Fun Factor
Scenario Balance
Time to Play
That was definitely one of our best sessions so far – and when writing those words, I played Burning Banners already over ten times in various formats. The game gives a lot of fun – especially is the attacks goes well to invaders. It is well balanced, with a little advantage on resistance side. It also plays relatively quickly – especially if you start with Basic Game Mode, just as we did while learning the game. All in all, strongly recommended set-up for you first four-player experience with this great title!
On a general side, while I plan a separate article on my impressions for Burning Banners, I could not resist and have to share at least couple of observations immediately. The game is an immense fun to play – a wargame in fantasy world, with astonishingly beautiful graphics, asymmetric forces, tons of scenarios, a lot of dice rolling. We enjoy it very much so you can expect more scenario reports and analysis in weeks to come! Highly Recommended!


