We planned to play Britannia for a long time – in the end, the delivery of Kickstarter with the new edition of this title (the first version of the game was published in 1980’s) was already couple of years ago. However, first pandemic and then backlog of titles to play was always pushing this initiative aside.

Fortunately, during our last “mini-convention”, which we always held around the New Year, there was enough time to finally bring this position to the table. Considering that this is rather longer than shorter game to play, two evenings in a row were needed. But it was worth time invested as we really had interesting experience. Let us now deep dive into it!

The Game

Britannia is a historical Strategic board-wargame that broadly depicts the millennia-long struggle for control of England, Scotland, and Wales. The game begins with the Roman invasion of 43 A.D., continues through the many struggles between Angles, Saxons, Picts, Norsemen, Scots, Irish, and other tribes, and ends with the Norman invasion of 1066.

Britannia allows players to recreate that epic history, reenacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Great Britain’s history in important ways, creating countless interesting “what if?” scenarios. What if Boudicca’s Revolt against the Romans had been more successful? What if the Romans and the Romano-British had repelled the Saxon invasions of the 5th and 6th centuries? What if William the Conqueror had died during the Norman invasion of 1066?

This edition includes over 200 beautifully sculpted plastic miniatures and two ways to play: Classic Britannia (traditional play for 4 gamers on the standard board) and Duel Britannia (faster play for 2 gamers on a new board).

Factions

The key and heart of the game are definitely the factions, and there is multitude of them – seventeen in total. They represent all the tribes, nations or groups who during the one thousand years of history inhabited or invaded the island. Each of players – and there is four of them – will lead separate set of them, having their moments of glory but also quiet periods during the sixteen turns game. What they are? Let us have a look:

As you can see, in case of each player (red, blue, black and purple) you would have some small raiding forces (like Picts, Irish or Jutes) but also very strong and game-changing nations (Romans, Saxons, Angles, Dunes or Normans). What is interesting, is that factions – historically – enter the game gradually, achieve peak of their presence and then either survive or are wiped out. And believe me, the latter happens quite often.

Session Report

Let us move now to the session report. Some information first. The game is long – it was always such, when first designed, and the new edition of classic gameplay is only slightly changed, implementing some errata and balancing mechanics based on players experience. For us it took two evenings to play full scenario.

The whole campaign has sixteen turns, with each roughly 50-80 years long. The Victory Points scoring is only at some specific turns, and each faction has completely different objectives – be it in conquering territory or killing the particular enemies. That makes game fun, asymmetric but also tries to keep the historical narrative more or less intact.

Picture being worth thousand words, let us now immerse ourselves in detailed story of the Britannia during first millennium AD. You would see some interesting twists of fate, unexpected alliances as well as fierce fight for power!

PS. Feel free to click on the images for a zoom-in into details. Enjoy!

Wow, that was something – pretty crazy ride through the whole millennia of British history. Two evenings well spent, with the game for most of us (poor Lukasz) exciting to the last moment. And Saxons surviving till the end of the game which definitely was a recipe for red faction victory.

First Impressions

After that extensive session let me now share my observations and expressions from the gameplay:

  • The game is of course scripted – all the nations appear in the historical areas, with historical forces and have victory points designed for historical achievements. Still, it is up to you how the things will develop, where will you focus and what would be the outcome.
  • There is a great theme hear and you can feel and see how the history of Britain unfolds. I really like the changing fates of the nations, the new ones appearing, some of them being destroyed. This is fantastic!
  • What also appeals to me is asymmetry and different victory points conditions for each faction. This is very nicely thought of. What I do not like, is looking this up all the time on faction sheets 🙂
  • While the game itself is pretty straightforward and does not have too many rules, the set ups for each Turn, the special rule, the knowledge what and where will happen can be a bit daunting and require you to be aware not to do some stupid mistake. Understand me well, that all makes sense and keeps with narrative; however, the result is length of the game and sometimes lagging of the gameplay.
  • While I am usually not very fond of miniatures, here they play nicely, and I like them – although it probably would be good for soldiers figures to be more distinct within one color. Overall, the components are fine and support the gameplay nicely.

You may ask if I regret spending multiple hours on playing the game through two evenings? Definitely not! Would I repeat it? Probably rather focus on Duel and smaller scenarios, which will be more manageable timewise. Still, that was fun to play, and I am glad to see the almost forty year’s old design is still shining!