Having received ROOT for my birthday present, I anxiously anticipated the first occasion to play that very intriguing, asymmetric game. Is it really so innovative? Does each faction – as claimed in description – played differently? And what about replayability? Last weekend allowed me to gather initial experiences to start answer those questions.
Our other ROOT sessions: Playing solitaire ROOT using Mechanical Marquise Winter ROOT during winter season ROOT – yet once again playing with expansion ROOT – playing more with base game Even more ROOT!
Two-player game – a starter
Yes, first I managed to convince my wife to play ROOT as two-player game. That did not require too much convincing – she was also eager to verify that new product which entered our boardgames chronicle. She took the lead to Eyrie Dynasties while I was managing Marquise de Cat. Short AAR below:
The two-players game was fun – and pretty short indeed, only 35 minutes – but I had a feeling that the real beauty the game will show in full version.
Full four-player-game – the main course
Just when the weekend was nearly over, we traveled to Agnieszka and Kuba and spent a lovely evening familiarizing them with ROOT and then playing the game (after delicious spaghetti!). The set-up was as follows:
- Aga took over Marquise de Cat
- Magda was leading proud Eyrie Dynasties
- Kuba was trying to undermine the existing order in the forest by managing the Woodland Alliance
- And I was wandering through the clearings and forests with my Vagabond
Again, short Session report below:
Did ROOT met my expectations? Definitely, it was fun and the game is completely different then the others I have. The only one which somehow resembles it is… (I know, long shot!) the COIN Falling Sky! I need more plays to check other aspects of game, other factions and the expansion. But for now, it looks really promising!